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Texture, Model & Animation Help Exporting A Rigged Model Crash.
warmacha11 Offline
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#21
RE: Exporting A Rigged Model Crash.

alright, i will try the reset transformations later. thanks for the general advice!

machine for pigs... yea, i can wait, but remaking my entire custom game in there tools is going to take me a long time... Sad

maybe i will find a way to convert it if possible...
(This post was last modified: 09-04-2012, 08:31 PM by warmacha11.)
09-04-2012, 08:29 PM
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#22
RE: Exporting A Rigged Model Crash.

As for the "holes" - in order to see if your model has flipped face normals, enable Backface Culling in Mayas viewport. (its somewhere under the viewport shading options I think, not up in the menu bar) It will make a polygon invisible if you're looking at it from "behind", while the default option will let you see it from both sides. Then you can select it and use normals>reverse normals to put its normals back to how they should be.

Also I think the AMfP tools will be compatible with the old files. They'd sabotage their own workflow if they weren't, right? Wink
09-04-2012, 09:24 PM
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warmacha11 Offline
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#23
RE: Exporting A Rigged Model Crash.

Funny thing is... The model looks fine in maya, but it has holes in model viewer and model editor
09-05-2012, 04:13 AM
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Obliviator27 Offline
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#24
RE: Exporting A Rigged Model Crash.

Is it triangulated?

09-05-2012, 04:48 AM
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warmacha11 Offline
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#25
RE: Exporting A Rigged Model Crash.

(09-05-2012, 04:48 AM)Obliviator27 Wrote: Is it triangulated?
ill have to check

for now, im going back to square one and starting over with the model....to see if i missed anything, anyone know how to export models to amnesia WITH joints in it? all i can find is a few that teach you how to export regular models but dont explain models with joints or if that makes a difference.
09-14-2012, 04:40 PM
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crisosphinx Offline
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#26
RE: Exporting A Rigged Model Crash.

(09-14-2012, 04:40 PM)warmacha11 Wrote:
(09-05-2012, 04:48 AM)Obliviator27 Wrote: Is it triangulated?
ill have to check

for now, im going back to square one and starting over with the model....to see if i missed anything, anyone know how to export models to amnesia WITH joints in it? all i can find is a few that teach you how to export regular models but dont explain models with joints or if that makes a difference.
Add me on Skype. My username is the same as it is here.

I can help guide you through the steps and if you absolutely need to, I can try to fix it for you. I'm always on skype, so a reply will be very fast. I had to figure out how to get it to export the animation (took some very long and tedious steps).

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
(This post was last modified: 09-14-2012, 08:42 PM by crisosphinx.)
09-14-2012, 08:39 PM
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warmacha11 Offline
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#27
RE: Exporting A Rigged Model Crash.

alright quick problem, i renamed my custom story folder to another name so that i can send it to a friend of mine. but it no longer shows up on the custom story menu screen in the game.

it shows all the other custom games i have but not mine. whats wrong?
10-15-2012, 09:58 PM
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The chaser Offline
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#28
RE: Exporting A Rigged Model Crash.

There must be something wrong with the .cfg file. Check it.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-16-2012, 06:45 AM
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warmacha11 Offline
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#29
RE: Exporting A Rigged Model Crash.

(10-16-2012, 06:45 AM)The chaser Wrote: There must be something wrong with the .cfg file. Check it.
i did, i even took another one of my .cfg files that work and copied and pasted it into there and it still doesnt work... is it something to do with the any other files or should i just put everything into an entirely new folder and see if that works?
10-23-2012, 12:13 AM
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