Statyk 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				LOL PALISTOV BREATHES.
			 
			
			
			
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	| 11-01-2012, 02:14 AM  | 
	
		
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		i3670 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Found another one in the first map 
 
line 601 
 
/*In middle of passage, super scary event occurs and players passes out
			 
			
			
 
			
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	| 11-01-2012, 12:22 PM  | 
	
		
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		Zaffre 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Rainy Hall on line 241: 
 
"//NOTE: The following are not to be used! just letting the info be here so can use later." 
 
Rainy Hall on line 265: 
 
"/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest.
			 
			
			
 
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details. 
			
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	| 11-01-2012, 03:26 PM  | 
	
		
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		Nice 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Rainy hall 
 
AddDebugMessage("Boho, the gallery door creaks open.", false); 
 
;D
			 
			
			
 
 
    Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height) 
 
			
				
(This post was last modified: 11-01-2012, 07:00 PM by Nice.)
 
				
			 
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	| 11-01-2012, 07:00 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Rainy hall - again 
 
 
void CollideAreaGust(string &in asParent, string &in asChild, int alState) 
{ 
	if(asChild == "AreaDust1") { 
int makeyourmagicpick = RandFloat(2,3); 
if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1); 
else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1); 
	} 
 
EDIT: 
 
One more 
 
AddDebugMessage("Uhm, the door gust opened?", false);
			 
			
			
 
Trying is the first step to success. 
			
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	| 11-08-2012, 07:16 PM  | 
	
		
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		i3670 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				found a very minor joke in the study script 
 
line 121 and 136 
 
PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false);
			 
			
			
 
			
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	| 11-22-2012, 02:51 PM  | 
	
		
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		Zaffre 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these.
			 
			
			
 
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details. 
			
				
(This post was last modified: 01-10-2013, 03:27 PM by Zaffre.)
 
				
			 
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	| 01-10-2013, 03:25 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over. 
AddDebugMessage("Enemy eats prisoner! Om nom nom nom", false); 
 
  
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 03-02-2013, 12:45 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				There's no reason to not resurrect this thread! I love it!
			 
			
			
 
Trying is the first step to success. 
			
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	| 03-02-2013, 01:10 PM  | 
	
		
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		Hardarm 
 
 
		
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RE: A:TDD and A: Justine script jokes 
			 
			
				in 26_torture_nave_redux.hps: 
PlaySoundAtEntity("fallaaaaaah", "11_fall", "Player", 0, false); PlaySoundAtEntity("fallaaaaaah2", "scare_male_terrified5", "Player", 0,false); 
 
  
			 
			
			
 
listen to boards of canada 
			
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	| 03-02-2013, 08:56 PM  | 
	
		
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