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		| Statyk   Schrödinger's Mod
 
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			| RE: A:TDD and A: Justine script jokes 
 
				LOL PALISTOV BREATHES.
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	| 11-01-2012, 02:14 AM |  |  
	
		| i3670   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Found another one in the first map
 line 601
 
 /*In middle of passage, super scary event occurs and players passes out
 
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	| 11-01-2012, 12:22 PM |  |  
	
		| Zaffre   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Rainy Hall on line 241:
 "//NOTE: The following are not to be used! just letting the info be here so can use later."
 
 Rainy Hall on line 265:
 
 "/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest.
 
 As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details. |  |  
	| 11-01-2012, 03:26 PM |  |  
	
		| Nice   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Rainy hall
 AddDebugMessage("Boho, the gallery door creaks open.", false);
 
 ;D
 
 Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
 
 
				
(This post was last modified: 11-01-2012, 07:00 PM by Nice.)
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	| 11-01-2012, 07:00 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Rainy hall - again
 
 void CollideAreaGust(string &in asParent, string &in asChild, int alState)
 {
 if(asChild == "AreaDust1") {
 int makeyourmagicpick = RandFloat(2,3);
 if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1);
 else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1);
 }
 
 EDIT:
 
 One more
 
 AddDebugMessage("Uhm, the door gust opened?", false);
 
 Trying is the first step to success. |  |  
	| 11-08-2012, 07:16 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				found a very minor joke in the study script
 line 121 and 136
 
 PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false);
 
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	| 11-22-2012, 02:51 PM |  |  
	
		| Zaffre   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these.
			 
 As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details. 
				
(This post was last modified: 01-10-2013, 03:27 PM by Zaffre.)
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	| 01-10-2013, 03:25 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over. AddDebugMessage("Enemy eats prisoner! Om nom nom nom", false); 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 03-02-2013, 12:45 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				There's no reason to not resurrect this thread! I love it!
			 
 Trying is the first step to success. |  |  
	| 03-02-2013, 01:10 PM |  |  
	
		| Hardarm   Posting Freak
 
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			| RE: A:TDD and A: Justine script jokes 
 
				in 26_torture_nave_redux.hps: PlaySoundAtEntity("fallaaaaaah", "11_fall", "Player", 0, false);PlaySoundAtEntity("fallaaaaaah2", "scare_male_terrified5", "Player", 0,false);
 
 listen to boards of canada |  |  
	| 03-02-2013, 08:56 PM |  |  |