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Amnesia & Justine Script Jokes
Statyk Offline
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#11
RE: A:TDD and A: Justine script jokes

LOL PALISTOV BREATHES.
11-01-2012, 02:14 AM
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i3670 Offline
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#12
RE: A:TDD and A: Justine script jokes

Found another one in the first map

line 601

/*In middle of passage, super scary event occurs and players passes out

"What you think is irrelevant" - A character of our time

A Christmas Hunt
11-01-2012, 12:22 PM
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Zaffre Away
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#13
RE: A:TDD and A: Justine script jokes

Rainy Hall on line 241:

"//NOTE: The following are not to be used! just letting the info be here so can use later."

Rainy Hall on line 265:

"/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest.

As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
11-01-2012, 03:26 PM
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Nice Offline
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#14
RE: A:TDD and A: Justine script jokes

Rainy hall

AddDebugMessage("Boho, the gallery door creaks open.", false);

;D


Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
(This post was last modified: 11-01-2012, 07:00 PM by Nice.)
11-01-2012, 07:00 PM
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FlawlessHappiness Offline
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#15
RE: A:TDD and A: Justine script jokes

Rainy hall - again


void CollideAreaGust(string &in asParent, string &in asChild, int alState)
{
if(asChild == "AreaDust1") {
int makeyourmagicpick = RandFloat(2,3);
if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1);
else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1);
}

EDIT:

One more

AddDebugMessage("Uhm, the door gust opened?", false);

Trying is the first step to success.
(This post was last modified: 11-08-2012, 07:18 PM by FlawlessHappiness.)
11-08-2012, 07:16 PM
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i3670 Offline
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#16
RE: A:TDD and A: Justine script jokes

found a very minor joke in the study script

line 121 and 136

PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false);

"What you think is irrelevant" - A character of our time

A Christmas Hunt
11-22-2012, 02:51 PM
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Zaffre Away
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#17
RE: A:TDD and A: Justine script jokes

Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these.

As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
(This post was last modified: 01-10-2013, 03:27 PM by Zaffre.)
01-10-2013, 03:25 PM
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PutraenusAlivius Offline
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#18
RE: A:TDD and A: Justine script jokes

Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over.

PHP Code: (Select All)
AddDebugMessage("Enemy eats prisoner! Om nom nom nom"false); 

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-02-2013, 12:45 PM
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FlawlessHappiness Offline
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#19
RE: A:TDD and A: Justine script jokes

There's no reason to not resurrect this thread! I love it!

Trying is the first step to success.
03-02-2013, 01:10 PM
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Hardarm Offline
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#20
RE: A:TDD and A: Justine script jokes

in 26_torture_nave_redux.hps:

PHP Code: (Select All)
PlaySoundAtEntity("fallaaaaaah""11_fall""Player"0false);
PlaySoundAtEntity("fallaaaaaah2""scare_male_terrified5""Player"0,false); 

listen to boards of canada
03-02-2013, 08:56 PM
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