Statyk
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RE: A:TDD and A: Justine script jokes
LOL PALISTOV BREATHES.
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11-01-2012, 02:14 AM |
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i3670
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RE: A:TDD and A: Justine script jokes
Found another one in the first map
line 601
/*In middle of passage, super scary event occurs and players passes out
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11-01-2012, 12:22 PM |
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Zaffre
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RE: A:TDD and A: Justine script jokes
Rainy Hall on line 241:
"//NOTE: The following are not to be used! just letting the info be here so can use later."
Rainy Hall on line 265:
"/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest.
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
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11-01-2012, 03:26 PM |
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Nice
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RE: A:TDD and A: Justine script jokes
Rainy hall
AddDebugMessage("Boho, the gallery door creaks open.", false);
;D
Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
(This post was last modified: 11-01-2012, 07:00 PM by Nice.)
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11-01-2012, 07:00 PM |
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FlawlessHappiness
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RE: A:TDD and A: Justine script jokes
Rainy hall - again
void CollideAreaGust(string &in asParent, string &in asChild, int alState)
{
if(asChild == "AreaDust1") {
int makeyourmagicpick = RandFloat(2,3);
if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1);
else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1);
}
EDIT:
One more
AddDebugMessage("Uhm, the door gust opened?", false);
Trying is the first step to success.
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11-08-2012, 07:16 PM |
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i3670
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RE: A:TDD and A: Justine script jokes
found a very minor joke in the study script
line 121 and 136
PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false);
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11-22-2012, 02:51 PM |
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Zaffre
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RE: A:TDD and A: Justine script jokes
Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these.
As of September 2nd, 2014, I've left the Frictional forums. Check my profile for more details.
(This post was last modified: 01-10-2013, 03:27 PM by Zaffre.)
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01-10-2013, 03:25 PM |
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PutraenusAlivius
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RE: A:TDD and A: Justine script jokes
Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over.
AddDebugMessage("Enemy eats prisoner! Om nom nom nom", false);
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-02-2013, 12:45 PM |
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FlawlessHappiness
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RE: A:TDD and A: Justine script jokes
There's no reason to not resurrect this thread! I love it!
Trying is the first step to success.
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03-02-2013, 01:10 PM |
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Hardarm
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RE: A:TDD and A: Justine script jokes
in 26_torture_nave_redux.hps:
PlaySoundAtEntity("fallaaaaaah", "11_fall", "Player", 0, false); PlaySoundAtEntity("fallaaaaaah2", "scare_male_terrified5", "Player", 0,false);
listen to boards of canada
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03-02-2013, 08:56 PM |
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