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Amnesia: A Machine For Pigs Discussion Topic Part 2
Draug Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

(06-05-2013, 04:28 PM)Sarcophagus Wrote: After you finish the game what will you do? wait a couple of years for the next one? or enjoy some custom stories?

Wait a couple of years? I heard the secret project is planned for 2014, if not... yeah enjoy custom stories. Smile
06-05-2013, 05:47 PM
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The Raining Brains Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

At the very least, I hope AMFP is better optimised even if it's requirements are higher. For some reason, my rig can handle Crysis 3 at max settings but struggles with Amnesia. SSAO at max kills my frame rate.
(This post was last modified: 06-05-2013, 05:51 PM by The Raining Brains.)
06-05-2013, 05:48 PM
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Tesseract Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

plutomaniac Wrote:And if the models are collada again (of course they will) it does not matter from which program they were exported. The pigs use Amnesia stuff, Maya exports will work as intended.

I'm not sure I'm understanding you.

HPL 2.5 was made to support MAX, HPL 2.5 obviously will work with Maya because the HPL engine was intended to work with Maya. From what I've seen HPL 2 does not like MAX exports, at all.
06-05-2013, 06:08 PM
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fancreeper Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

(06-05-2013, 05:48 PM)The Raining Brains Wrote: At the very least, I hope AMFP is better optimised even if it's requirements are higher. For some reason, my rig can handle Crysis 3 at max settings but struggles with Amnesia. SSAO at max kills my frame rate.

Some times that happends to me to.I can play Skyrim at max settings but i can't play minecraft with shaders mod Undecided .I am pretty sure that AAMFP will be better optimised.Also did you check your resolution?That can cause lag too if it is not set right.

Steam ID: fancreeper
06-05-2013, 06:18 PM
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Slanderous Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

What the... No CS support?
06-05-2013, 06:19 PM
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felixmole Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

Oh boy I'm all puzzled. Somebody asked something to FG and they answered. Huh
(This post was last modified: 06-05-2013, 07:12 PM by felixmole.)
06-05-2013, 07:09 PM
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plutomaniac Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

I just noticed that the first AAMFP teaser (released almost a year ago) has 1,126,181 views. That's...wow! Cool

Unless...wait..... Guys, how many times have you seen it? Tongue
(This post was last modified: 06-05-2013, 09:32 PM by plutomaniac.)
06-05-2013, 09:29 PM
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VeNoMzTeamHysterical Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

(06-05-2013, 09:29 PM)plutomaniac Wrote: I just noticed that the first AAMFP teaser (released almost a year ago) has 1,126,181 views. That's...wow! Cool

Unless...wait..... Guys, how many times have you seen it? Tongue
About 1,126,180 times.

http://www.frictionalgames.com/forum/thread-21719.html
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06-05-2013, 09:55 PM
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bluel0bster Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

I guess Jens' answers are related to AAMFP being a shorter experience than TDD. Up until this point I was expecting AAMFP to be a full-fledged sequel to TDD, a second game altogether. But now that we know there isn't CS support, the game will cost the same or less (he didn't say more was possible, which is what I expected), and how relatively short the game will be doesn't seem to suggest AAMFP will be as full an experience as TDD was.

I had yet another dream about aamfp last night. God I need to stop dreaming about this damn game.

Also, I really want to know how hard it was to set this up: http://imgur.com/Cm6IFmy
(This post was last modified: 06-05-2013, 10:01 PM by bluel0bster.)
06-05-2013, 09:59 PM
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WALP Offline
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RE: Amnesia: A Machine For Pigs Discussion Topic Part 2

No CS support is like if a COD came without a multiplayer.
06-05-2013, 10:02 PM
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