(10-16-2013, 07:47 AM)Thomas Wrote: Regarding dynamic objects:
The idea was to show this off in the trailer, but it broke the pacing. Anyhow, the game will have the same level of dynamic objects seen in Penumbra and Amnesia.
In the trailer, the player grabs the arm of a corpse, which is something we couldn't do in previous games. So, let me ask the question I'm sure is on everyone's mind: will we be able to stack corpses into Abu Ghraib-style meat-pyramids?
(10-16-2013, 07:47 AM)Thomas Wrote: Regarding dynamic objects:
The idea was to show this off in the trailer, but it broke the pacing. Anyhow, the game will have the same level of dynamic objects seen in Penumbra and Amnesia.
Glad to hear that. Can't wait to mess around with HPL 3. (;
(This post was last modified: 10-16-2013, 10:19 AM by Draug.)
In terms of interaction I think it is most interesting, that he is interacting with objects that are animated, That is mainly the big slashy thing, which he tries to stop, but also the man on the table, though that was only prior to it moving. Me and Criso had an interesting conversation about whether or not this was tradditional or procedural animation, but its hard to say.
(This post was last modified: 10-16-2013, 10:32 AM by WALP.)
(10-16-2013, 10:31 AM)The Mug Wrote: In terms of interaction I think it is most interesting, that he is interacting with objects that are animated, That is mainly the big slashy thing, which he tries to stop, but also the man on the table, though that was only prior to it moving. Me and Criso had an interesting conversation about whether or not this was tradditional or procedural animation, but its hard to say.
It's traditional animation controlled by in-engine IK.