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		| WALP   Posting Freak
 
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			| RE: AAMFP's Unused Materials 
 
				Even if its just a resize I would say the big kid enemy is mentionable as an unused entity.
			 
				
(This post was last modified: 12-05-2013, 01:49 PM by WALP.)
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	| 12-05-2013, 01:49 PM |  |  
	
		| Paddy™   Posting Freak
 
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			| RE: AAMFP's Unused Materials 
 
				Good point, what the hell was that huge kid supposed to be for? Maybe he was intended to be used as a kind of Stay Puft Marshmallow Man  enemy in the streets level.
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	| 12-05-2013, 10:28 PM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: AAMFP's Unused Materials 
 
				Big kid?
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	| 12-06-2013, 12:10 AM |  |  
	
		| Alardem   Senior Member
 
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			| RE: AAMFP's Unused Materials 
 
				Yeah, WTF?
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	| 12-06-2013, 12:15 AM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: AAMFP's Unused Materials 
 
				Oh I see, first post for pics etc. First of all that model was used in-game around two times I think to show the dead children. Secondly, it is very big because of some scaling issues the old tools have with Pigs models. I think it should be fixed when the new editors/update officially come out. There's a beta released so far by Patrick (more like Release Candidate at this point but whatever...).
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	| 12-06-2013, 12:19 AM |  |  
	
		| Paddy™   Posting Freak
 
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			| RE: AAMFP's Unused Materials 
 
				Do you remember which scenes the big kid was used in?
 While it's true there are scaling problems with many AAMFP assets, I think this "Big Kid" one is intentionally large. It's labelled big_kid.ent, whereas the normal child models are simply labelled child.ent. Plus the assets which have a scaling problem tend to be only about 1.5 times larger than they should; this asset seems to be about 50 times larger haha.
 
 The flappers not being included in a more direct fashion in the game may have been because they're so buggy to interact with. I've been playing with the new assets in the level editor, and the flappers ("plastic_curtains") can be pretty insane when you walk through them haha. This may have been why they were relegated to background props, away from Mandus' reach.
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	| 12-06-2013, 11:12 AM |  |  
	
		| Alardem   Senior Member
 
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			| RE: AAMFP's Unused Materials 
 
				I can't get the image of Mandus' sons going all Godzilla on London out of my head.
			 
				
(This post was last modified: 12-06-2013, 12:49 PM by Alardem.)
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	| 12-06-2013, 12:49 PM |  |  
	
		| RaideX   Member
 
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			| RE: AAMFP's Unused Materials 
 
				where excectly are these "flappers" located at? I'm guessings these are the ones who were used in the trailer. Just curious...
			 
 If you don't draw first, you don't get to draw at all...  -The False Shepherd |  |  
	| 12-06-2013, 06:35 PM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: AAMFP's Unused Materials 
 
				I don't remember exactly when but it was later-on in the game near the end. At that scene you see them in the distance and when you get close they put their hands in their chests and remove their hearts in front of you. I don't think the kids were considered to me an enemy at some point because it doesn't really make sense to me.
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	| 12-06-2013, 06:39 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: AAMFP's Unused Materials 
 
				Which kids? Mandus' kids or Mandus' "kids"?
			 
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	| 12-07-2013, 05:44 PM |  |  |