it doesnt say anything about it,
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 640x480 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia A Late Time In The Night Loading...' pos

-1x-1)
 Setting video mode: 640 x 480 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: ION/integrated/SSE2
  Version: 3.3.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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ERROR: Couldn't load language file 'ALTITN/config/base_english.lang'
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
ERROR: Could not open binary file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/main_menu/menu_bg.map_cache'
ERROR: Could not map cache file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/main_menu/menu_bg.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../'
    MeshEntity Loading: 782 ms
    Primitive Loading: 105 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 1 ms
    Combining: 455 ms
     Sorting: 229 ms
     Meshes: 5 ms
     Bodies: 221 ms
  Static Objects: 1344 ms
  Entities: 2174 ms
  Compilation: 1 ms
  Total: 3528 ms
  Meshes created: 6
  Bodies created: 3
 -------- Loading complete ---------
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
ERROR: Couldn't create SoundEntity 'valve_iron_rusty_move.snt'
ERROR: Cannot find sound entity 'valve_iron_rusty_move'
 Setting profile: 'stenclowski-ALT' Path: 'C:\Users\msi\Documents/Amnesia/Main/stenclowski-ALT/'
ERROR: Couldn't create script 'ALTITN/maps/global.hps'
ERROR: Global script 'ALTITN/maps/global.hps' could not be created!
 -------- Loading map '03_Help.map' ---------
ERROR: Could not open binary file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/maps/03_Help.map_cache'
ERROR: Could not map cache file 'D:/Program Files (x86)/Amnesia - The Dark Descent/redist/ALTITN/maps/03_Help.map'.ERROR: Couldn't find 0-face '../../../../_pos_x', for cubemap '../../../../' in path: '../../../../'
    MeshEntity Loading: 296 ms
    Primitive Loading: 62 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 1 ms
    Combining: 56 ms
     Sorting: 54 ms
     Meshes: 2 ms
     Bodies: 0 ms
  Static Objects: 416 ms
  Entities: 596 ms
  Compilation: 0 ms
  Total: 1018 ms
  Meshes created: 3
  Bodies created: 2
 -------- Loading complete ---------
WARNING: Could not find player start node 'PlayerStartArea_2'
ERROR: StartPos 'PlayerStartArea_2' does not exist!
ERROR: Couldn't create script 'ALTITN/maps/inventory.hps'
ERROR: Inventory script 'ALTITN/maps/inventory.hps' not found!