¡Hi!
I am playing Amnesia The Dark Descent on Debian 8 Jessie (via Steam) with a 8 core AMD cpu, a GeForce GTX 650 ti with privative drivers (not compiled by my but with those who are in the repositories 340.46-6), 4 GB of RAM and a lot of hard disk space, and, like I've said int the subject, the game randomly closes when has to load a new area or when I'm going to save.
Here my hpl.log: (I don't know how to put it in spoiler mode, if someone can edit and do the job it will be better)
Version 1.20
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 0x0 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos
-1x-1)
Setting video mode: 0 x 0 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 650 Ti/PCIe/SSE2
Version: 4.4.0 NVIDIA 340.46
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.40 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Default(OpenAL default)
1. GK106 HDMI Audio Controller Digital Stereo (HDMI) via PulseAudio
2. Audio Interno Estéreo Analógico via PulseAudio
3. ALSA Default
4. HD-Audio Generic [ALC887-VD Analog] (hw:0,0) via ALSA
5. HD-Audio Generic [ALC887-VD Digital] (hw:0,1) via ALSA
6. HDA NVidia [HDMI 0] (hw:1,3) via ALSA
7. HDA NVidia [HDMI 1] (hw:1,7) via ALSA
8. PortAudio Default
9. No Output
Trying to open device 'PulseAudio Default'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 336 ms
Entities: 60 ms
Compilation: 0 ms
Total: 400 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Diego' Path: '/home/diego/.frictionalgames/Amnesia/Main/Diego/'
-------- BEGIN LOAD FROM /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_RainyHall_2014_12_13_14_15_57_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '00_rainy_hall.map' ---------
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Cache Loading: 670 ms
Entities: 282 ms
Compilation: 14 ms
Total: 1006 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
-------- END LOAD ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
-------- Loading map '01_old_archives.map' ---------
Cache Loading: 492 ms
Entities: 826 ms
Compilation: 23 ms
Total: 1400 ms
Meshes created: 243
Bodies created: 76
-------- Loading complete ---------
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype 1 does not exist!
WARNING: Entity 'shelf_secret_door_joint_1' with type 0 and subtype -1 does not exist!
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_ArchivesOld_2014_12_18_23_53_19_0.sav ---------
WARNING: particle system 0 in candlestick01_1 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_2 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_2 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_2 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_2 does not exist anymore!
WARNING: particle system 0 in torch_static01_5 does not exist anymore!
WARNING: particle system 0 in torch_static01_6 does not exist anymore!
WARNING: particle system 0 in torch_static01_7 does not exist anymore!
WARNING: particle system 0 in chandelier_simple_short_4 does not exist anymore!
WARNING: particle system 1 in chandelier_simple_short_4 does not exist anymore!
WARNING: particle system 2 in chandelier_simple_short_4 does not exist anymore!
WARNING: particle system 3 in chandelier_simple_short_4 does not exist anymore!
WARNING: particle system 0 in chandelier_large_1 does not exist anymore!
WARNING: particle system 1 in chandelier_large_1 does not exist anymore!
WARNING: particle system 2 in chandelier_large_1 does not exist anymore!
WARNING: particle system 3 in chandelier_large_1 does not exist anymore!
WARNING: particle system 4 in chandelier_large_1 does not exist anymore!
WARNING: particle system 5 in chandelier_large_1 does not exist anymore!
WARNING: particle system 6 in chandelier_large_1 does not exist anymore!
WARNING: particle system 7 in chandelier_large_1 does not exist anymore!
WARNING: particle system 8 in chandelier_large_1 does not exist anymore!
WARNING: particle system 9 in chandelier_large_1 does not exist anymore!
WARNING: particle system 10 in chandelier_large_1 does not exist anymore!
WARNING: particle system 11 in chandelier_large_1 does not exist anymore!
WARNING: particle system 12 in chandelier_large_1 does not exist anymore!
WARNING: particle system 13 in chandelier_large_1 does not exist anymore!
WARNING: particle system 14 in chandelier_large_1 does not exist anymore!
WARNING: particle system 15 in chandelier_large_1 does not exist anymore!
WARNING: particle system 0 in chandelier_large_2 does not exist anymore!
WARNING: particle system 1 in chandelier_large_2 does not exist anymore!
WARNING: particle system 2 in chandelier_large_2 does not exist anymore!
WARNING: particle system 3 in chandelier_large_2 does not exist anymore!
WARNING: particle system 4 in chandelier_large_2 does not exist anymore!
WARNING: particle system 5 in chandelier_large_2 does not exist anymore!
WARNING: particle system 6 in chandelier_large_2 does not exist anymore!
WARNING: particle system 7 in chandelier_large_2 does not exist anymore!
WARNING: particle system 8 in chandelier_large_2 does not exist anymore!
WARNING: particle system 9 in chandelier_large_2 does not exist anymore!
WARNING: particle system 10 in chandelier_large_2 does not exist anymore!
WARNING: particle system 11 in chandelier_large_2 does not exist anymore!
WARNING: particle system 12 in chandelier_large_2 does not exist anymore!
WARNING: particle system 13 in chandelier_large_2 does not exist anymore!
WARNING: particle system 14 in chandelier_large_2 does not exist anymore!
WARNING: particle system 15 in chandelier_large_2 does not exist anymore!
-------- END SAVE ---------
WARNING: Could not start sound 'critter/roach_idle5', too many sounds playing!
ERROR: Could not find sound entity 'SoundScratch_1'
ERROR: Could not find sound entity 'SoundScratch_4'
ERROR: Couldn't create SoundEntity 'step_run_generic_hard.snt'
ERROR: Couldn't create SoundEntity 'step_walk_generic_hard.snt'
-------- Loading map '02_entrance_hall.map' ---------
Cache Loading: 1157 ms
Entities: 2277 ms
Compilation: 22 ms
Total: 3627 ms
Meshes created: 123
Bodies created: 43
-------- Loading complete ---------
WARNING: Entity 'castle_1' with type 5 and subtype -1 does not exist!
-------- BEGIN SAVE TO: /home/diego/.frictionalgames/Amnesia/Main/Diego/AutoSave_EntranceHall_2014_12_19_0_10_26_0.sav ---------
¡Thank you for your time and for supporting my english! XD