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		| Mudbill   Muderator
 
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			| RE: [ACTUAL]A new custom story 
 
				Heh, that wouldn't be too bad.
 No, your spelling is mostly right. It's just the grammar and sentence structure that's a bit odd which makes the context difficult to grasp. I can tell English isn't your native language. I'm guessing you're setting up your sentences with your native language's structure, because I know very well myself that those things happen (I'm not a native English-speaker either).
 
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	| 01-23-2015, 06:04 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [ACTUAL]A new custom story 
 
				 (01-23-2015, 06:04 PM)Mudbill Wrote:  Heh, that wouldn't be too bad.
 No, your spelling is mostly right. It's just the grammar and sentence structure that's a bit odd which makes the context difficult to grasp. I can tell English isn't your native language. I'm guessing you're setting up your sentences with your native language's structure, because I know very well myself that those things happen (I'm not a native English-speaker either).
 
yes, you are absolutelly right , because I'm from a little country called Moldova     
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 01-23-2015, 06:09 PM |  |  
	
		| Catalyst   Member
 
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	| 01-26-2015, 09:55 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [ACTUAL]A new custom story 
 
				GiveHint("", "Messages", "diary1", "0"); another problem, need help
 void GiveHint (string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown);
 
 this script doesn't work, maybe I wrote something wrong? gives the message : no matching signatures...
 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 02-07-2015, 05:15 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: [Updated thread] Need help 
 
				Your last argument should not use quotes. The 0 is treated as a string, instead of a float like it's supposed to be.
			 
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	| 02-07-2015, 06:54 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				 (02-07-2015, 06:54 PM)Mudbill Wrote:  Your last argument should not use quotes. The 0 is treated as a string, instead of a float like it's supposed to be. 
Yes, that works, but sometimes hint are not showed second time. Maybe I need to disable default game hints about darkness sanity drain or about how to move objects and rotate? for this purpose I have to use BlockHint but I don't know how to disable default hints, is there somebody who knows how? Or maybe an alternative solution?
 
Thank you anticipated.
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 02-08-2015, 11:55 AM |  |  
	
		| Romulator   Not Tech Support ;-)
 
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			| RE: [Updated thread] Need help 
 
				I think if I remember correctly, you do use BlockHint(); and use it in conjunction with the internal lang name of the hint which can be found in base_english.lang.
 
For example, if I didn't want to see the hint:
HINT: You need to find a lantern before one can be turned on.
 
Then I would have to find its corresponding 'hint' dialogue in base_english.lang, which in this case is LanternNoItem . (All hints can be found in the category called "Hints".)
 
Hence, my code would be:
 OnStart();{
 BlockHint("LanternNoItem");
 }
 
You can test this certain one by not having a lantern and just pressing F. If you don't see any hint text, congrats! It works and I was right without testing it! ^^ Should it work, then you have the detrimental task of blocking all the hints by copy-pasting the rest of the hint names. I believe also that you only need to call them in OnStart(); of your first map.  Any more than that would be inefficient coding. If you are using a Global.hps though, it may be of use to also use it in OnGameStart(); but I have no idea how global.hps works.
 
Otherwise, I am not too sure.
 
Edit: Also, you can call a ShowHint(); at any time if you need to have the hint show more than once. You're best to use it at a specific moment though, rather than having it appear constantly.
			 
 Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png) 
				
(This post was last modified: 02-08-2015, 12:46 PM by Romulator.)
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	| 02-08-2015, 12:45 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				 (02-08-2015, 12:45 PM)Romulator Wrote:  I think if I remember correctly, you do use BlockHint(); and use it in conjunction with the internal lang name of the hint which can be found in base_english.lang.
 For example, if I didn't want to see the hint:
 HINT:You need to find a lantern before one can be turned on.
 
 Then I would have to find its corresponding 'hint' dialogue in base_english.lang, which in this case is LanternNoItem. (All hints can be found in the category called "Hints".)
 
 Hence, my code would be:
 
 OnStart();{
 BlockHint("LanternNoItem");
 }
 
You can test this certain one by not having a lantern and just pressing F. If you don't see any hint text, congrats! It works and I was right without testing it! ^^ Should it work, then you have the detrimental task of blocking all the hints by copy-pasting the rest of the hint names. I believe also that you only need to call them in OnStart(); of your first map. Any more than that would be inefficient coding. If you are using a Global.hps though, it may be of use to also use it in OnGameStart(); but I have no idea how global.hps works.
 
 Otherwise, I am not too sure.
 
 Edit: Also, you can call a ShowHint(); at any time if you need to have the hint show more than once. You're best to use it at a specific moment though, rather than having it appear constantly.
 
Thank you )
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 02-08-2015, 12:46 PM |  |  
	
		| Catalyst   Member
 
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			| RE: [Updated thread] Need help 
 
				ShowHint function doesn't exists, unfortunately,but I removed all needless hints. But some of my hints sometime doesn't appear. Maybe you know the reason why they are not showing up second time when I trigger them on collide or else?
			 
 Egypt CS ![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png) |  |  
	| 02-08-2015, 03:12 PM |  |  
	
		| Mudbill   Muderator
 
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			| RE: [Updated thread] Need help 
 
				Perhaps hints only show up the first time? Maybe they're made to not show again if they've already been displayed.
			 
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	| 02-08-2015, 05:01 PM |  |  |