Mudbill 
 
 
		
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RE: [ACTUAL]A new custom story 
			 
			
				Heh, that wouldn't be too bad. 
 
No, your spelling is mostly right. It's just the grammar and sentence structure that's a bit odd which makes the context difficult to grasp. I can tell English isn't your native language. I'm guessing you're setting up your sentences with your native language's structure, because I know very well myself that those things happen (I'm not a native English-speaker either).
			 
			
			
 
			
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	| 01-23-2015, 06:04 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: [ACTUAL]A new custom story 
			 
			
				 (01-23-2015, 06:04 PM)Mudbill Wrote:  Heh, that wouldn't be too bad. 
 
No, your spelling is mostly right. It's just the grammar and sentence structure that's a bit odd which makes the context difficult to grasp. I can tell English isn't your native language. I'm guessing you're setting up your sentences with your native language's structure, because I know very well myself that those things happen (I'm not a native English-speaker either). 
yes, you are absolutelly right , because I'm from a little country called Moldova    
			 
			
			
 
Egypt CS 
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	| 01-23-2015, 06:09 PM  | 
	
		
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		Catalyst 
 
 
		
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	| 01-26-2015, 09:55 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: [ACTUAL]A new custom story 
			 
			
				GiveHint("", "Messages", "diary1", "0"); another problem, need help 
 
void GiveHint (string& asName, string& asMessageCat, string& asMessageEntry, float afTimeShown); 
 
this script doesn't work, maybe I wrote something wrong? gives the message : no matching signatures...
			 
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
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	| 02-07-2015, 05:15 PM  | 
	
		
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		Mudbill 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				Your last argument should not use quotes. The 0 is treated as a string, instead of a float like it's supposed to be.
			 
			
			
 
			
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	| 02-07-2015, 06:54 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				 (02-07-2015, 06:54 PM)Mudbill Wrote:  Your last argument should not use quotes. The 0 is treated as a string, instead of a float like it's supposed to be. 
Yes, that works, but sometimes hint are not showed second time. Maybe I need to disable default game hints about darkness sanity drain or about how to move objects and rotate? for this purpose I have to use BlockHint but I don't know how to disable default hints, is there somebody who knows how? Or maybe an alternative solution?
 
Thank you anticipated.
			  
			
			
 
Egypt CS 
![[Image: 27003.png]](http://button.moddb.com/popularity/medium/mods/27003.png)  
			
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	| 02-08-2015, 11:55 AM  | 
	
		
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		Romulator 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				I think if I remember correctly, you do use BlockHint(); and use it in conjunction with the internal lang name of the hint which can be found in base_english.lang.
 
For example, if I didn't want to see the hint:
 HINT:You need to find a lantern before one can be turned on.
 
Then I would have to find its corresponding 'hint' dialogue in base_english.lang, which in this case is  LanternNoItem. (All hints can be found in the category called "Hints".)
 
Hence, my code would be:
 OnStart(); { BlockHint("LanternNoItem"); } 
 
 
You can test this certain one by not having a lantern and just pressing F. If you don't see any hint text, congrats! It works and I was right without testing it! ^^ Should it work, then you have the detrimental task of blocking all the hints by copy-pasting the rest of the hint names. I believe also that you only need to call them in  OnStart(); of your first map. Any more than that would be inefficient coding. If you are using a Global.hps though, it may be of use to also use it in OnGameStart(); but I have no idea how global.hps works.
 
Otherwise, I am not too sure.
 
Edit: Also, you can call a ShowHint(); at any time if you need to have the hint show more than once. You're best to use it at a specific moment though, rather than having it appear constantly.
			  
			
			
 
Discord: Romulator#0001
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(This post was last modified: 02-08-2015, 12:46 PM by Romulator.)
 
				
			 
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	| 02-08-2015, 12:45 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				 (02-08-2015, 12:45 PM)Romulator Wrote:  I think if I remember correctly, you do use BlockHint(); and use it in conjunction with the internal lang name of the hint which can be found in base_english.lang. 
 
For example, if I didn't want to see the hint: 
HINT:You need to find a lantern before one can be turned on. 
 
Then I would have to find its corresponding 'hint' dialogue in base_english.lang, which in this case is LanternNoItem. (All hints can be found in the category called "Hints".) 
 
Hence, my code would be: 
OnStart(); { BlockHint("LanternNoItem"); } 
 
  
You can test this certain one by not having a lantern and just pressing F. If you don't see any hint text, congrats! It works and I was right without testing it! ^^ Should it work, then you have the detrimental task of blocking all the hints by copy-pasting the rest of the hint names. I believe also that you only need to call them in OnStart(); of your first map. Any more than that would be inefficient coding. If you are using a Global.hps though, it may be of use to also use it in OnGameStart(); but I have no idea how global.hps works. 
 
Otherwise, I am not too sure. 
 
Edit: Also, you can call a ShowHint(); at any time if you need to have the hint show more than once. You're best to use it at a specific moment though, rather than having it appear constantly. 
Thank you )
			  
			
			
 
Egypt CS 
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	| 02-08-2015, 12:46 PM  | 
	
		
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		Catalyst 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				ShowHint function doesn't exists, unfortunately,but I removed all needless hints. But some of my hints sometime doesn't appear. Maybe you know the reason why they are not showing up second time when I trigger them on collide or else?
			 
			
			
 
Egypt CS 
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	| 02-08-2015, 03:12 PM  | 
	
		
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		Mudbill 
 
 
		
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RE: [Updated thread] Need help 
			 
			
				Perhaps hints only show up the first time? Maybe they're made to not show again if they've already been displayed.
			 
			
			
 
			
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	| 02-08-2015, 05:01 PM  | 
	
		
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