(05-18-2016, 05:02 PM)Knickebein Wrote: Why new stealth mechanics and playstyles? FG games are already perfect how they are in gameplay. And there's a new Call of Cthulhu game coming.
When you actually consider how ... I'm not going to say "dumb" but unintelligently designed the monsters are in terms of 'searching' and 'hunting' a player, they definitely need some improvement to give a much better stealth experience.
It's probably not so much
new as in "Add this in, and this too", but rather, perfecting older content so that it becomes much better, without making it entirely different.
Take Metal Gear Solid 1 and 2 for examples. In the first one, the soldiers simply run towards your last location via pathnodes and search without checking every hiding spot you could potentially be. MGS2 improves the mechanic by attempting to have multiple soldiers search out an area in multiple hiding spots; lockers, vents, behind boxes, etc. While they are introducing features, they are maintaining the stealth aspect by making it slightly more difficult, yet realistic, to be stealthy.
Slight meta note - since this one is the most active, this thread will be the go-to for "What's next for Frictional Games". Got any speculations, theories, or ideas on what the next game should incorporate, chuck them here.
In due time, the thread title may be changed and various little things here and there (such as moving the thread to an appropriate subforum when the time is right).
To quote the OP of the SOMA discussion thread:
(09-26-2010, 08:52 PM)Googolplex Wrote: What does Frictional Games at next?
Do they have any idea for a further horror game?
What you think about their next upcoming game?