Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 5 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Looking For Help? Look No More!
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#81
RE: Looking For Help? Look No More!

(09-16-2011, 07:30 AM)Homicide13 Wrote:
(09-15-2011, 03:12 PM)DRedshot Wrote: Well the file whch the .dae searches for is specified when the .dae file is made. So you have two options.
  • 1): Open the .dae file with a 3d software program, and specify the new texture, then export.
    2): Give the modified texture exactly the same name as the original texture. This includes the file extention.
    (if it was originally a .dds, convert the file to .dds)
>.< I dont even know how to edit the texture of a dae file, I've tried using model editing programs but I've always failed.
also theres got to be a better way then to rename the files exactly...
There is a better way!

Change the textures Path in Maya / Blender!
If you've got Blender I cant really help, but i think you press f5, then look around for a file path, then chage it to your custom texture, then export. Sorry for the vague response but I've never applied textures in blender Smile


09-16-2011, 10:51 AM
Find
Bearscar Offline
Junior Member

Posts: 6
Threads: 1
Joined: Sep 2011
Reputation: 0
#82
RE: Looking For Help? Look No More!

Where am I supposed to put my extra_english.lang file? dont think it work....
09-16-2011, 10:57 AM
Find
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#83
RE: Looking For Help? Look No More!

(09-16-2011, 10:57 AM)Bearscar Wrote: Where am I supposed to put my extra_english.lang file? dont think it work....


Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages.

[LANGUAGE]
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">[Description]</Entry>
</CATEGORY>
[/LANGUAGE]

In where it says "[Description]" is where you can put whatever you want.

(This post was last modified: 09-16-2011, 11:06 AM by Kyle.)
09-16-2011, 11:05 AM
Find
Bearscar Offline
Junior Member

Posts: 6
Threads: 1
Joined: Sep 2011
Reputation: 0
#84
RE: Looking For Help? Look No More!

(09-16-2011, 11:05 AM)Kyle Wrote:
(09-16-2011, 10:57 AM)Bearscar Wrote: Where am I supposed to put my extra_english.lang file? dont think it work....


Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages.

[LANGUAGE]
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">[Description]</Entry>
</CATEGORY>
[/LANGUAGE]

In where it says "[Description]" is where you can put whatever you want.
Yeah I have done it and puttet it in the main folder of my custom story but the decription wont work ;s Any ideas?

09-16-2011, 11:24 AM
Find
Leu Radu Offline
Member

Posts: 94
Threads: 1
Joined: Mar 2011
Reputation: 0
#85
RE: Looking For Help? Look No More!

I think you are my only hope... I've tried getting the Level Editor to work for quite some time now. I read quite a lot about it, posted a thread on the forum, but I still have no solution. I have detailed my problem here: http://www.frictionalgames.com/forum/thread-10281.html
I'm really passionate about horror, both in literature and in games, and I was hoping to invest a lot of time in putting together a custom story. Please help!
09-16-2011, 09:22 PM
Find
Dilzilla Offline
Junior Member

Posts: 3
Threads: 1
Joined: Sep 2011
Reputation: 0
#86
RE: Looking For Help? Look No More!

so i have my lever connected to my shelf and my code.....but i've never done code and im lost.... can some one help?

////////////////////////////
// Run when entering map
void OnEnter()

OnStart
{
SetEntityConnectionStateChangeCallback("secret_lever", "StateChangeLever");
}

void StateChangeLever(string &in asEntity, int alState)
{
if(alState == 1){
SetLeverStuckState(asEntity, 1, true);
SetMoveObjectState("secret_shelf", 1.0f);
}



////////////////////////////
// Run when leaving map
void OnLeave()
{

}
09-16-2011, 11:56 PM
Find
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#87
RE: Looking For Help? Look No More!

Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t)

09-17-2011, 02:49 AM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#88
RE: Looking For Help? Look No More!

(09-17-2011, 02:49 AM)Homicide13 Wrote: Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t)

What version of Blender are you using?

Tutorials: From Noob to Pro
09-17-2011, 03:57 AM
Website Find
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#89
RE: Looking For Help? Look No More!

The latest, 2.59 I think

09-17-2011, 05:14 AM
Find
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
Reputation: 219
#90
RE: Looking For Help? Look No More!

Whenever I place grass in an outdoors area and I walk over it, it seems as if the game is treating it like a solid object so it keeps making it impossible to walk over by making the player jump all over and get stuck constantly. I know this shouldn't be happening because when I see others use the same exact grass pieces they are able to walk right through it. Please help?

Posting Freak
09-17-2011, 05:49 AM
Website Find




Users browsing this thread: 3 Guest(s)