DRedshot 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 374 
	Threads: 23 
	Joined: Jun 2011
	
 Reputation: 
11
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				 (09-16-2011, 07:30 AM)Homicide13 Wrote:   (09-15-2011, 03:12 PM)DRedshot Wrote:  Well the file whch the .dae searches for is specified when the .dae file is made. So you have two options.
- 1): Open the .dae file with a 3d software program, and specify the new texture, then export.
 
2): Give the modified texture exactly the same name as the original texture. This includes the file extention.  
(if it was originally a .dds, convert the file to .dds)  
 >.< I dont even know how to edit the texture of a dae file, I've tried using model editing programs but I've always failed. 
also theres got to be a better way then to rename the files exactly... There is a better way!
 
Change the textures Path in Maya / Blender! 
If you've got Blender I cant really help, but i think you press f5, then look around for a file path, then chage it to your custom texture, then export. Sorry for the vague response but I've never applied textures in blender   
			 
			
			
 
			
		 |  
	 
 | 
 
	| 09-16-2011, 10:51 AM  | 
	
		
	 | 
 
 
	
		
		Bearscar 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 6 
	Threads: 1 
	Joined: Sep 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				Where am I supposed to put my extra_english.lang file? dont think it work.... 
			 
			
			
			
		 |  
	 
 | 
 
	| 09-16-2011, 10:57 AM  | 
	
		
	 | 
 
 
	
		
		Kyle 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 911 
	Threads: 36 
	Joined: Sep 2010
	
 Reputation: 
7
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				 (09-16-2011, 10:57 AM)Bearscar Wrote:  Where am I supposed to put my extra_english.lang file? dont think it work....  
Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages.
 [LANGUAGE] 
<CATEGORY Name="CustomStoryMain"> 
<Entry Name="Description">[Description]</Entry> 
</CATEGORY> 
[/LANGUAGE]
 
In where it says "[Description]" is where you  can put whatever you want.
			  
			
			
 
			
				
(This post was last modified: 09-16-2011, 11:06 AM by Kyle.)
 
				
			 
		 |  
	 
 | 
 
	| 09-16-2011, 11:05 AM  | 
	
		
	 | 
 
 
	
		
		Bearscar 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 6 
	Threads: 1 
	Joined: Sep 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				 (09-16-2011, 11:05 AM)Kyle Wrote:   (09-16-2011, 10:57 AM)Bearscar Wrote:  Where am I supposed to put my extra_english.lang file? dont think it work....   
 
Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages. 
 
[LANGUAGE] 
<CATEGORY Name="CustomStoryMain"> 
<Entry Name="Description">[Description]</Entry> 
</CATEGORY> 
[/LANGUAGE]
  
In where it says "[Description]" is where you can put whatever you want. Yeah I have done it and puttet it in the main folder of my custom story but the decription wont work ;s Any ideas?
			  
			
			
			
		 |  
	 
 | 
 
	| 09-16-2011, 11:24 AM  | 
	
		
	 | 
 
 
	
		
		Leu Radu 
 
 
		
			Member 
			
			
			
 
			
	Posts: 94 
	Threads: 1 
	Joined: Mar 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				I think you are my only hope... I've tried getting the Level Editor to work for quite some time now. I read quite a lot about it, posted a thread on the forum, but I still have no solution. I have detailed my problem here:  http://www.frictionalgames.com/forum/thread-10281.html
I'm really passionate about horror, both in literature and in games, and I was hoping to invest a lot of time in putting together a custom story. Please help!
			  
			
			
			
		 |  
	 
 | 
 
	| 09-16-2011, 09:22 PM  | 
	
		
	 | 
 
 
	
		
		Dilzilla 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 3 
	Threads: 1 
	Joined: Sep 2011
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				so i have my lever connected to my shelf and my code.....but i've never done code and im lost.... can some one help? 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
 
OnStart 
{ 
SetEntityConnectionStateChangeCallback("secret_lever", "StateChangeLever"); 
} 
 
void StateChangeLever(string &in asEntity, int alState) 
{ 
if(alState == 1){ 
SetLeverStuckState(asEntity, 1, true); 
SetMoveObjectState("secret_shelf", 1.0f); 
} 
 
 
  
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
  
}
  
			 
			
			
			
		 |  
	 
 | 
 
	| 09-16-2011, 11:56 PM  | 
	
		
	 | 
 
 
	
		
		Homicide13 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 323 
	Threads: 41 
	Joined: Nov 2010
	
 Reputation: 
14
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t) 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 09-17-2011, 02:49 AM  | 
	
		
	 | 
 
 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				 (09-17-2011, 02:49 AM)Homicide13 Wrote:  Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t) 
What version of Blender are you using?
			  
			
			
 
			
		 |  
	 
 | 
 
	| 09-17-2011, 03:57 AM  | 
	
		
	 | 
 
 
	
		
		Homicide13 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 323 
	Threads: 41 
	Joined: Nov 2010
	
 Reputation: 
14
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				The latest, 2.59 I think 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 09-17-2011, 05:14 AM  | 
	
		
	 | 
 
 
	
		
		Kman 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 4,187 
	Threads: 25 
	Joined: Jul 2011
	
 Reputation: 
219
		
	 | 
	
		
			
RE: Looking For Help? Look No More! 
			 
			
				Whenever I place grass in an outdoors area and I walk over it, it seems as if the game is treating it like a solid object so it keeps making it impossible to walk over by making the player jump all over and get stuck constantly. I know this shouldn't be happening because when I see others use the same exact grass pieces they are able to walk right through it. Please help?
			 
			
			
 
Posting Freak 
 
			
		 |  
	 
 | 
 
	| 09-17-2011, 05:49 AM  | 
	
		
	 | 
 
 
	 
 |