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		| DRedshot   Senior Member
 
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			| RE: Looking For Help? Look No More! 
 
				 (09-16-2011, 07:30 AM)Homicide13 Wrote:   (09-15-2011, 03:12 PM)DRedshot Wrote:  Well the file whch the .dae searches for is specified when the .dae file is made. So you have two options.>.< I dont even know how to edit the texture of a dae file, I've tried using model editing programs but I've always failed.
1): Open the .dae file with a 3d software program, and specify the new texture, then export.2): Give the modified texture exactly the same name as the original texture. This includes the file extention.
 (if it was originally a .dds, convert the file to .dds)
 also theres got to be a better way then to rename the files exactly...
 There is a better way!
 
Change the textures Path in Maya / Blender! 
If you've got Blender I cant really help, but i think you press f5, then look around for a file path, then chage it to your custom texture, then export. Sorry for the vague response but I've never applied textures in blender    
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	| 09-16-2011, 10:51 AM |  |  
	
		| Bearscar   Junior Member
 
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			| RE: Looking For Help? Look No More! 
 
				Where am I supposed to put my extra_english.lang file? dont think it work....
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	| 09-16-2011, 10:57 AM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: Looking For Help? Look No More! 
 
				 (09-16-2011, 10:57 AM)Bearscar Wrote:  Where am I supposed to put my extra_english.lang file? dont think it work.... 
Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages.
 [LANGUAGE]<CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">[Description]</Entry>
 </CATEGORY>
 [/LANGUAGE]
In where it says "[Description]" is where you  can put whatever you want.
			 
 
				
(This post was last modified: 09-16-2011, 11:06 AM by Kyle.)
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	| 09-16-2011, 11:05 AM |  |  
	
		| Bearscar   Junior Member
 
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			| RE: Looking For Help? Look No More! 
 
				 (09-16-2011, 11:05 AM)Kyle Wrote:   (09-16-2011, 10:57 AM)Bearscar Wrote:  Where am I supposed to put my extra_english.lang file? dont think it work.... 
 Naturally, you don't need a extra_english.lang for your custom story to work. It can be used to add a descripting to your custom story. It can also be used for custom item's text and in-game messages.
 
 
 [LANGUAGE]<CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">[Description]</Entry>
 </CATEGORY>
 [/LANGUAGE]
In where it says "[Description]" is where you can put whatever you want.
 Yeah I have done it and puttet it in the main folder of my custom story but the decription wont work ;s Any ideas?
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	| 09-16-2011, 11:24 AM |  |  
	
		| Leu Radu   Member
 
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			| RE: Looking For Help? Look No More! 
 
				I think you are my only hope... I've tried getting the Level Editor to work for quite some time now. I read quite a lot about it, posted a thread on the forum, but I still have no solution. I have detailed my problem here: http://www.frictionalgames.com/forum/thread-10281.html 
I'm really passionate about horror, both in literature and in games, and I was hoping to invest a lot of time in putting together a custom story. Please help!
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	| 09-16-2011, 09:22 PM |  |  
	
		| Dilzilla   Junior Member
 
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			| RE: Looking For Help? Look No More! 
 
				so i have my lever connected to my shelf and my code.....but i've never done code and im lost.... can some one help? ////////////////////////////// Run when entering map
 void OnEnter()
 
 OnStart
 {
 SetEntityConnectionStateChangeCallback("secret_lever", "StateChangeLever");
 }
 
 void StateChangeLever(string &in asEntity, int alState)
 {
 if(alState == 1){
 SetLeverStuckState(asEntity, 1, true);
 SetMoveObjectState("secret_shelf", 1.0f);
 }
 
 
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
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	| 09-16-2011, 11:56 PM |  |  
	
		| Homicide13   Senior Member
 
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			| RE: Looking For Help? Look No More! 
 
				Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t)
 
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	| 09-17-2011, 02:49 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Looking For Help? Look No More! 
 
				 (09-17-2011, 02:49 AM)Homicide13 Wrote:  Ok new question then: how do I import/apply new textures in blender? I tried looking up a tutorial but I still couldn't figure it out. (I'm pretty bad with this whole 3d modeling thing t.t) 
What version of Blender are you using?
			 
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	| 09-17-2011, 03:57 AM |  |  
	
		| Homicide13   Senior Member
 
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			| RE: Looking For Help? Look No More! 
 
				The latest, 2.59 I think
 
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	| 09-17-2011, 05:14 AM |  |  
	
		| Kman   Posting Freak
 
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			| RE: Looking For Help? Look No More! 
 
				Whenever I place grass in an outdoors area and I walk over it, it seems as if the game is treating it like a solid object so it keeps making it impossible to walk over by making the player jump all over and get stuck constantly. I know this shouldn't be happening because when I see others use the same exact grass pieces they are able to walk right through it. Please help?
			 
 Posting Freak
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	| 09-17-2011, 05:49 AM |  |  |