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Main Ambient Darkness Range Shortened?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#8
Solved: 8 Years, 8 Months, 4 Weeks ago RE: (Need: game.cfg) Main Ambient Darkness Range Shortened?

(01-09-2012, 11:17 PM)SilentStriker Wrote: Here is my whole game.cfg file Smile

Spoiler below!
<input

    MaxSmoothMousePos = "7"
    PrevSmoothMousePosMul = "0.7"
    
/>

<sound

    InGameMusicVolume = "0.85"
/>

<effects

    VoiceTextFontSize = "18 18"
    VoiceTextRowWidth = "600"
/>

<quest

    QuestCompletionValue = "30"
    ItemCompletionValue = "5"
    NoteCompletionValue = "10"
    DiaryCompletionValue = "10"
    FlashbackCompletionValue = "10"
    ChestCompletionValue = "20"
/>

<saving
    MaxAutoSaves = "20"

/>

<enemy
    EnemyDarknessGlowMaxDistance = "15"

/>

<insanity
    EventsFile = "misc/main_sanity_events.cfg"
    
    MinTimeBetweenEvents = "300"
    MaxEventSanity = "65"
    
    MaxSanity_LongWait = "65"
    MaxSanity_MedWait = "45"
    MaxSanity_ShortWait = "25"

    TimeBetween_LongWait = "270"
    TimeBetween_MedWait = "180"
    TimeBetween_ShortWait = "80"
    
    MaxExamineSanity = "50"
    
    InsanityArea_CheckTimeMin = "1"
    InsanityArea_CheckTimeMax = "15"
/>

<slime
    SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
    SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
    SlimeType0_MinAttackDamage = "5"
    SlimeType0_MaxAttackDamage = "8"
    SlimeType0_ScreenShakeAmount = "0.03"
/>

<player_general

    FOV = "70"
    FarClipPlane = "400"
    NearClipPlane = "0.01"

    FocusTextFont = "game_default.fnt"

    HeadSpinDamageSpeed = "8"
    HeadSpinDeacc = "40"
    
    MaxCameraSmoothAngles = "10"
    
    TerrorSound = "ui_terror_meter.ogg"
    TerrorIncSpeed = "0.33"
    TerrorDecSpeed = "0.2"
    
    MaxPrevSpeedsSaved = "60"
    
    AutoKillYPos = "-500"
    
    FlashbackRadialBlurSize = "0.09"
    FlashbackRadialBlurStartDist = "0.3"
    FlashbackWorldSoundVolume = "0.3"
    FlashbackMoveSpeedMul = "0.6"
    FlashbackRunSpeedMul = "0.6"
    
    Death_HeightAdd = "-1.3"
    Death_HeightAddCrouch = "-0.7"
    Death_FadeTime = "3"
    Death_MaxSanityGain = "30"
    Death_MaxHealthGain = "30"
    Death_MaxOilGain = "10"
    Death_MinSanityGain = "20"
    Death_MinHealthGain = "20"
    Death_MinOilGain = "0"
    Death_HeightAddSpeed = "1.2"
    Death_RollSpeed = "55"
    Death_StartSound = "player_bodyfall"
    Death_AwakenSound = ""
    
    InsanityCollapse_HeightAddGoal = "-0.8"
    InsanityCollapse_HeightAddCollapseSpeed = "0.6"
    InsanityCollapse_HeightAddAwakeSpeed = "0.4"
    InsanityCollapse_RollCollapseSpeed = "15"
    InsanityCollapse_RollAwakeSpeed = "10"
    InsanityCollapse_AwakenSanity = "37"
    InsanityCollapse_SleepTime = "12"
    InsanityCollapse_SleepSpeedMul = "0.2"
    InsanityCollapse_WakeUpSpeedMul = "0.5"
    InsanityCollapse_StartSound = "player_bodyfall"
    InsanityCollapse_AwakenSound = "player_stand"
    InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
    InsanityCollapse_SleepLoopSoundVolume = "0.7"
    InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
    InsanityCollapse_SleepRandomMinTime = "1"
    InsanityCollapse_SleepRandomMaxTime = "3"
    
    Hurt_EffectStartHealth = "50"
    Hurt_MinSpeedMul = "0.75"
    Hurt_MaxPantCount = "15.0"
    Hurt_PantSpeed = "0.37"
    Hurt_PantSize = "0.01f"
    HealthRegainSpeed = "0.3"
    HealthRegainLimit = "52"
    Hurt_NoiseAlpha = "0.5"
    Hurt_NoiseFreq = "10"
    Hurt_NoiseColor = "0.4 0 0 1"
        
    SanityGain_Color = "0.3 0.3 0.5 1"
    SanityGain_Sound = "ui_sanity_gain"
    SanityGain_FadeInTime = "0.25"
    SanityGain_FadeOutTime = "1.25"
    
    HandsRotationSmoothNum = "13"
    HandsPosAddMul = "0.12"
    
    FallDamageBounceSizeMul = "3.5"
    FallDamageBounceSpeedMul = "0.6"
    
    FallDamageSpeed_Min = "12"
    FallDamage_Min = "10"
    FallDamageSound_Min = "player_falldamage_min"

    FallDamageSpeed_Med = "14"
    FallDamage_Med = "40"
    FallDamageSound_Med = "player_falldamage_med"

    FallSpeed_Max = "20"
    FallDamage_Max = "100"
    FallDamageSound_Max = "player_falldamage_max"
/>


<player_interaction

    GrabMaxForce = "10000"
    GrabMaxTorque = "10000"
    GrabMaxAngularSpeed = "6"
    
    GrabMinSlowPlayerMass = "10"
    GrabMaxSlowPlayerMass = "25"
    GrabMinSlowPlayerMul = "0.3"
    GrabMaxLeaveAngularSpeed = "8"
    GrabMaxLeaveLinearSpeed = "8"
    
    PushMaxSpeedWalk = "2"
    PushMaxSpeedRun = "3"
    PushMaxSpeedCrouch = "1.5"
    
    PushForceWalk = "100"
    PushForceRun = "150"
    PushForceCrouch = "100"
    
    PushYawRange = "20"
    PushPitchMinRange = "20"
    PushPitchMaxRange = "20"
    
    PushMaxForce = "10000"
    
    MoveToMouseAddFactor = "0.01"
    MoveMaxForce = "10000"
    
    SlideMaxForce = "10000"
    
    Default_DefaultMaxFocusDist = "2"
    Grab_DefaultMaxFocusDist = "2"
    Push_DefaultMaxFocusDist = "2"
    Slide_DefaultMaxFocusDist = "2"
    SwingDoor_DefaultMaxFocusDist = "3"
    Lever_DefaultMaxFocusDist = "2"
    Wheel_DefaultMaxFocusDist = "2"
    Item_DefaultMaxFocusDist = "2"
    LevelDoor_DefaultMaxFocusDist = "2"
    MultiSlider_DefaultMaxFocusDist = "2"
    
    Commentary_MaxFocusDist = "3"
    
    Ladder_MaxFocusDist = "2.3"
    Examine_MaxFocusDist = "2.5"
    Sign_MaxFocusDist = "3.6"
    ScriptArea_MaxFocusDist = "2"
    
    MinUseItemDistance = "3"
/>

<player_body
    
    Mass = "70"
    Size = "0.8 1.8 0.8"
    CrouchSize = "0.8 1.2 0.8"
    
    GravityForce = "0 -20 0"
    
    CameraPosAdd = "0 -0.05 0"
    CameraSmoothPosNum = "10"
    
    AccurateClimbing = "true"
    MaxNoSlideSlopeAngle = "45"
    MaxPushMass = "10"
    PushForce = "55"
    CharacterMaxPushMass = "15"
    CharacterPushForce = "100"
    MaxStepSize = "0.4"
    MaxStepSizeInAir = "0.1"
    StepClimbSpeed = "5.0"

/>

<player_darkness
    
    MinLightLevel = "0.15"
    
    RadiusAdd = "3"
    
    AmbientLightMinLightLevel = "0.2"
    AmbientLightRadius = "6.5"
    AmbientLightIntensity = "0.32"
    AmbientLightFadeInTime = "2.8"
    AmbientLightFadeOutTime = "2.3"    
    AmbientLightColor = "0.5 0.5 1 0"    
    
    LoopSoundFile  = "player_darkness.ogg"
    LoopSoundVolume = "0.2"
    LoopSoundStartupTime = "1.0"
    LoopSoundFadeInSpeed = "0.05"
    LoopSoundFadeOutSpeed = "0.4"
    
    SanityLossPerSecond = "0.2"
/>

<player_sanity
    
    HitZoomInSpeed = "3.5"
    HitZoomOutSpeed = "0.6"
    HitZoomInFOVMul = "0.06"
    HitZoomInAspectMul = "0.15"
    
    SanityRegainSpeed = "0.075"
    SanityRegainLimit = "51"
    
    SanityVeryLowLimit = "20"
    SanityEffectsStart = "65"
    
    SanityWaveAlphaMul = "1"
    SanityWaveSpeedMul = "1"
    
    CheckNearEnemyInterval = "0.3"
    
    NearEnemyDecrease = "0.3"
    NearCritterDecrease = "0.1"
    
    StartSwayMaxSanity = "15"
    SwayMaxSavedPositions = "30"
    
    SanityLowLimit = "30"
    SanityLowLimitMaxTime = "300"
    SanityLowNewSanityAmount = "40"
    
    LightLampMinSanityIncrease = "0.1"
    LightLampMaxSanityIncrease = "5"
/>

<player_lantern
    
    Color="0.88 0.82 0.40 0.8"
    Radius = "0.0001"
    Gobo = ""
    LocalOffset = "0.3 -0.3 -0.1"
    TurnOnSound = "ui_lantern_on"
    TurnOffSound = "ui_lantern_off"
    OutOfOilSound = "ui_lantern_off"
    DisabledSound = ""
    CastShadows = "false"
    LowerOilSpeed = "0.23"
    FadeLightOilAmount = "10"

/>


<player_ladder
    UpSpeed = "0.8"
    DownSpeed = "0.9"
    StepLength = "0.5"
/>



<player_movement_default

    ForwardAcc = "8.0"
    SidewayAcc = "8.0"
    ForwardDeacc = "11.0"
    SidewayDeacc = "11.0"
    
    ForwardOppositeDirAccMul = "9.0"
    SidewayOppositeDirAccMul = "9.0"

/>

<player_movement_normal

    JumpSound = "player_jump"
    CrouchSound = "player_crouch"
    StandSound = "player_stand"
    
    MaxForwardSpeed = "2.5"
    MaxBackwardSpeed = "2.0"
    MaxSidwaySpeed = "2.25"
    
    RunForwardMul = "1.7"
    RunBackwardMul = "1.7"
    RunSidewayMul = "1.7"

    CrouchForwardMul = "0.65"
    CrouchBackwardMul = "0.65"
    CrouchSidewayMul = "0.65"

    InAirForwardMul = "0.75"
    InAirBackwardMul = "0.75"
    InAirSidewayMul = "0.75"

    MaxJumpCount = "0.22"
    JumpStartForce = "280"
    JumpCrouchStartForce = "200"

    CrouchBobMax = "0.06 0.04"
    WalkBobMax = "0.03 0.03"
    RunBobMax = "0.05 0.06"

    CrouchMinBobSpeed = "0.2"
    CrouchMaxBobSpeed = "1.2"
    
    WalkMinBobSpeed = "0.4"
    WalkMaxBobSpeed = "1.8"
    
    RunMinBobSpeed = "0.5"
    RunMaxBobSpeed = "2.5"
    
    GroundBounceSize = "0.08"
    GroundBounceSpeed = "2.8"
    MinHitGroundBounceSpeed = "5.0"
/>

<player_movement_climbledge

    CheckUpdatesPerSecond = "30"
    
    ClimbLedgeCheckDistForward = "0.2"
    ClimbLedgeCheckDistFromTop = "0.2"
    ClimbLedgeCheckDistTopToEnd = "0.5"
    CheckMaxPushDist = "0.5"
    
    HeadMoveSpeed = "0.8"
    HeadMoveSlowdownDist = "0.1"
    GivePlayerControlDist = "0.1"
    MovePitchFactor = "4"
    MaxMovePitchSpeed = "5"
/>




Thank you so much. I don't know if this fixed it, but I replaced it, it didn't do anything when I hit "Continue" in the main menu, so I thought to restart the whole game and hit "New Game" and it works wonders =] I can finally go back to playing!

I really don't get what was wrong with this thing >>
01-09-2012, 11:56 PM
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RE: (Need: game.cfg) Main Ambient Darkness Range Shortened? - by Statyk - 01-09-2012, 11:56 PM



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