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Main Ambient Darkness Range Shortened?
Statyk Offline
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Posts: 4,390
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#1
Solved: 8 Years, 9 Months ago Main Ambient Darkness Range Shortened?

Issue has been solved! =D


So I felt like playing the original storyline, just for the fun and nostalgia, but for some reason, I've noticed that the ambient light shown in darkness for some reason has been shortened dramatically... To the point where I can't see something unless I'm pressing against it. I went into the main game.cfg and tried to play around in the Player_Darkness section but nothing is changing. Can anyone help me out here?

Here is my game.cfg (the main_init.cfg directs to this as well, so that's not the issue):



MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"
/>
(This post was last modified: 01-09-2012, 11:54 PM by Statyk.)
01-09-2012, 03:04 AM
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flamez3 Offline
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#2
Solved: 8 Years, 9 Months ago RE: Main Ambient Darkness Range Shortened?

I haven't tried this, but wouldn't
RadiusAdd = "3" have something to do with it?

01-09-2012, 04:12 AM
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Statyk Offline
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Posts: 4,390
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Joined: Sep 2011
Reputation: 241
#3
Solved: 8 Years, 9 Months ago RE: Main Ambient Darkness Range Shortened?

(01-09-2012, 04:12 AM)flamez3 Wrote: I haven't tried this, but wouldn't
RadiusAdd = "3" have something to do with it?
I tried it before I posted this. Didn't do anything =\

Could someone post their "game.cfg" from notepad into here so I can copy and replace?
01-09-2012, 04:14 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#4
Solved: 8 Years, 9 Months ago RE: Main Ambient Darkness Range Shortened?

The only difference between mine and yours is that AmbientLightRadius is 6.5 on mine.

Tutorials: From Noob to Pro
(This post was last modified: 01-09-2012, 05:26 AM by Your Computer.)
01-09-2012, 05:26 AM
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flamez3 Offline
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#5
Solved: 8 Years, 9 Months ago RE: Main Ambient Darkness Range Shortened?

(01-09-2012, 05:26 AM)Your Computer Wrote: The only difference between mine and yours is that AmbientLightRadius is 6.5 on mine.
Same

01-09-2012, 07:27 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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#6
Solved: 8 Years, 9 Months ago RE: Main Ambient Darkness Range Shortened?

I did so and it's still stopping short. Can someone copy ALL of their game.cfg and paste it here for me? Perhaps taking a fresh, unbroken example will fix it. Because then from there, if it continues, I know it's something else causing this.
01-09-2012, 09:34 PM
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SilentStriker Offline
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#7
Solved: 8 Years, 9 Months ago RE: (Need: game.cfg) Main Ambient Darkness Range Shortened?

Here is my whole game.cfg file Smile

Spoiler below!
<Input

    MaxSmoothMousePos = "7"
    PrevSmoothMousePosMul = "0.7"
    
/>

<Sound

    InGameMusicVolume = "0.85"
/>

<Effects

    VoiceTextFontSize = "18 18"
    VoiceTextRowWidth = "600"
/>

<Quest

    QuestCompletionValue = "30"
    ItemCompletionValue = "5"
    NoteCompletionValue = "10"
    DiaryCompletionValue = "10"
    FlashbackCompletionValue = "10"
    ChestCompletionValue = "20"
/>

<Saving
    MaxAutoSaves = "20"

/>

<Enemy
    EnemyDarknessGlowMaxDistance = "15"

/>

<Insanity
    EventsFile = "misc/main_sanity_events.cfg"
    
    MinTimeBetweenEvents = "300"
    MaxEventSanity = "65"
    
    MaxSanity_LongWait = "65"
    MaxSanity_MedWait = "45"
    MaxSanity_ShortWait = "25"

    TimeBetween_LongWait = "270"
    TimeBetween_MedWait = "180"
    TimeBetween_ShortWait = "80"
    
    MaxExamineSanity = "50"
    
    InsanityArea_CheckTimeMin = "1"
    InsanityArea_CheckTimeMax = "15"
/>

<Slime
    SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
    SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
    SlimeType0_MinAttackDamage = "5"
    SlimeType0_MaxAttackDamage = "8"
    SlimeType0_ScreenShakeAmount = "0.03"
/>

<Player_General

    FOV = "70"
    FarClipPlane = "400"
    NearClipPlane = "0.01"

    FocusTextFont = "game_default.fnt"

    HeadSpinDamageSpeed = "8"
    HeadSpinDeacc = "40"
    
    MaxCameraSmoothAngles = "10"
    
    TerrorSound = "ui_terror_meter.ogg"
    TerrorIncSpeed = "0.33"
    TerrorDecSpeed = "0.2"
    
    MaxPrevSpeedsSaved = "60"
    
    AutoKillYPos = "-500"
    
    FlashbackRadialBlurSize = "0.09"
    FlashbackRadialBlurStartDist = "0.3"
    FlashbackWorldSoundVolume = "0.3"
    FlashbackMoveSpeedMul = "0.6"
    FlashbackRunSpeedMul = "0.6"
    
    Death_HeightAdd = "-1.3"
    Death_HeightAddCrouch = "-0.7"
    Death_FadeTime = "3"
    Death_MaxSanityGain = "30"
    Death_MaxHealthGain = "30"
    Death_MaxOilGain = "10"
    Death_MinSanityGain = "20"
    Death_MinHealthGain = "20"
    Death_MinOilGain = "0"
    Death_HeightAddSpeed = "1.2"
    Death_RollSpeed = "55"
    Death_StartSound = "player_bodyfall"
    Death_AwakenSound = ""
    
    InsanityCollapse_HeightAddGoal = "-0.8"
    InsanityCollapse_HeightAddCollapseSpeed = "0.6"
    InsanityCollapse_HeightAddAwakeSpeed = "0.4"
    InsanityCollapse_RollCollapseSpeed = "15"
    InsanityCollapse_RollAwakeSpeed = "10"
    InsanityCollapse_AwakenSanity = "37"
    InsanityCollapse_SleepTime = "12"
    InsanityCollapse_SleepSpeedMul = "0.2"
    InsanityCollapse_WakeUpSpeedMul = "0.5"
    InsanityCollapse_StartSound = "player_bodyfall"
    InsanityCollapse_AwakenSound = "player_stand"
    InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
    InsanityCollapse_SleepLoopSoundVolume = "0.7"
    InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
    InsanityCollapse_SleepRandomMinTime = "1"
    InsanityCollapse_SleepRandomMaxTime = "3"
    
    Hurt_EffectStartHealth = "50"
    Hurt_MinSpeedMul = "0.75"
    Hurt_MaxPantCount = "15.0"
    Hurt_PantSpeed = "0.37"
    Hurt_PantSize = "0.01f"
    HealthRegainSpeed = "0.3"
    HealthRegainLimit = "52"
    Hurt_NoiseAlpha = "0.5"
    Hurt_NoiseFreq = "10"
    Hurt_NoiseColor = "0.4 0 0 1"
        
    SanityGain_Color = "0.3 0.3 0.5 1"
    SanityGain_Sound = "ui_sanity_gain"
    SanityGain_FadeInTime = "0.25"
    SanityGain_FadeOutTime = "1.25"
    
    HandsRotationSmoothNum = "13"
    HandsPosAddMul = "0.12"
    
    FallDamageBounceSizeMul = "3.5"
    FallDamageBounceSpeedMul = "0.6"
    
    FallDamageSpeed_Min = "12"
    FallDamage_Min = "10"
    FallDamageSound_Min = "player_falldamage_min"

    FallDamageSpeed_Med = "14"
    FallDamage_Med = "40"
    FallDamageSound_Med = "player_falldamage_med"

    FallSpeed_Max = "20"
    FallDamage_Max = "100"
    FallDamageSound_Max = "player_falldamage_max"
/>


<Player_Interaction

    GrabMaxForce = "10000"
    GrabMaxTorque = "10000"
    GrabMaxAngularSpeed = "6"
    
    GrabMinSlowPlayerMass = "10"
    GrabMaxSlowPlayerMass = "25"
    GrabMinSlowPlayerMul = "0.3"
    GrabMaxLeaveAngularSpeed = "8"
    GrabMaxLeaveLinearSpeed = "8"
    
    PushMaxSpeedWalk = "2"
    PushMaxSpeedRun = "3"
    PushMaxSpeedCrouch = "1.5"
    
    PushForceWalk = "100"
    PushForceRun = "150"
    PushForceCrouch = "100"
    
    PushYawRange = "20"
    PushPitchMinRange = "20"
    PushPitchMaxRange = "20"
    
    PushMaxForce = "10000"
    
    MoveToMouseAddFactor = "0.01"
    MoveMaxForce = "10000"
    
    SlideMaxForce = "10000"
    
    Default_DefaultMaxFocusDist = "2"
    Grab_DefaultMaxFocusDist = "2"
    Push_DefaultMaxFocusDist = "2"
    Slide_DefaultMaxFocusDist = "2"
    SwingDoor_DefaultMaxFocusDist = "3"
    Lever_DefaultMaxFocusDist = "2"
    Wheel_DefaultMaxFocusDist = "2"
    Item_DefaultMaxFocusDist = "2"
    LevelDoor_DefaultMaxFocusDist = "2"
    MultiSlider_DefaultMaxFocusDist = "2"
    
    Commentary_MaxFocusDist = "3"
    
    Ladder_MaxFocusDist = "2.3"
    Examine_MaxFocusDist = "2.5"
    Sign_MaxFocusDist = "3.6"
    ScriptArea_MaxFocusDist = "2"
    
    MinUseItemDistance = "3"
/>

<Player_Body
    
    Mass = "70"
    Size = "0.8 1.8 0.8"
    CrouchSize = "0.8 1.2 0.8"
    
    GravityForce = "0 -20 0"
    
    CameraPosAdd = "0 -0.05 0"
    CameraSmoothPosNum = "10"
    
    AccurateClimbing = "true"
    MaxNoSlideSlopeAngle = "45"
    MaxPushMass = "10"
    PushForce = "55"
    CharacterMaxPushMass = "15"
    CharacterPushForce = "100"
    MaxStepSize = "0.4"
    MaxStepSizeInAir = "0.1"
    StepClimbSpeed = "5.0"

/>

<Player_Darkness
    
    MinLightLevel = "0.15"
    
    RadiusAdd = "3"
    
    AmbientLightMinLightLevel = "0.2"
    AmbientLightRadius = "6.5"
    AmbientLightIntensity = "0.32"
    AmbientLightFadeInTime = "2.8"
    AmbientLightFadeOutTime = "2.3"    
    AmbientLightColor = "0.5 0.5 1 0"    
    
    LoopSoundFile  = "player_darkness.ogg"
    LoopSoundVolume = "0.2"
    LoopSoundStartupTime = "1.0"
    LoopSoundFadeInSpeed = "0.05"
    LoopSoundFadeOutSpeed = "0.4"
    
    SanityLossPerSecond = "0.2"
/>

<Player_Sanity
    
    HitZoomInSpeed = "3.5"
    HitZoomOutSpeed = "0.6"
    HitZoomInFOVMul = "0.06"
    HitZoomInAspectMul = "0.15"
    
    SanityRegainSpeed = "0.075"
    SanityRegainLimit = "51"
    
    SanityVeryLowLimit = "20"
    SanityEffectsStart = "65"
    
    SanityWaveAlphaMul = "1"
    SanityWaveSpeedMul = "1"
    
    CheckNearEnemyInterval = "0.3"
    
    NearEnemyDecrease = "0.3"
    NearCritterDecrease = "0.1"
    
    StartSwayMaxSanity = "15"
    SwayMaxSavedPositions = "30"
    
    SanityLowLimit = "30"
    SanityLowLimitMaxTime = "300"
    SanityLowNewSanityAmount = "40"
    
    LightLampMinSanityIncrease = "0.1"
    LightLampMaxSanityIncrease = "5"
/>

<Player_Lantern
    
    Color="0.88 0.82 0.40 0.8"
    Radius = "0.0001"
    Gobo = ""
    LocalOffset = "0.3 -0.3 -0.1"
    TurnOnSound = "ui_lantern_on"
    TurnOffSound = "ui_lantern_off"
    OutOfOilSound = "ui_lantern_off"
    DisabledSound = ""
    CastShadows = "false"
    LowerOilSpeed = "0.23"
    FadeLightOilAmount = "10"

/>


<Player_Ladder
    UpSpeed = "0.8"
    DownSpeed = "0.9"
    StepLength = "0.5"
/>



<Player_Movement_Default

    ForwardAcc = "8.0"
    SidewayAcc = "8.0"
    ForwardDeacc = "11.0"
    SidewayDeacc = "11.0"
    
    ForwardOppositeDirAccMul = "9.0"
    SidewayOppositeDirAccMul = "9.0"

/>

<Player_Movement_Normal

    JumpSound = "player_jump"
    CrouchSound = "player_crouch"
    StandSound = "player_stand"
    
    MaxForwardSpeed = "2.5"
    MaxBackwardSpeed = "2.0"
    MaxSidwaySpeed = "2.25"
    
    RunForwardMul = "1.7"
    RunBackwardMul = "1.7"
    RunSidewayMul = "1.7"

    CrouchForwardMul = "0.65"
    CrouchBackwardMul = "0.65"
    CrouchSidewayMul = "0.65"

    InAirForwardMul = "0.75"
    InAirBackwardMul = "0.75"
    InAirSidewayMul = "0.75"

    MaxJumpCount = "0.22"
    JumpStartForce = "280"
    JumpCrouchStartForce = "200"

    CrouchBobMax = "0.06 0.04"
    WalkBobMax = "0.03 0.03"
    RunBobMax = "0.05 0.06"

    CrouchMinBobSpeed = "0.2"
    CrouchMaxBobSpeed = "1.2"
    
    WalkMinBobSpeed = "0.4"
    WalkMaxBobSpeed = "1.8"
    
    RunMinBobSpeed = "0.5"
    RunMaxBobSpeed = "2.5"
    
    GroundBounceSize = "0.08"
    GroundBounceSpeed = "2.8"
    MinHitGroundBounceSpeed = "5.0"
/>

<Player_Movement_ClimbLedge

    CheckUpdatesPerSecond = "30"
    
    ClimbLedgeCheckDistForward = "0.2"
    ClimbLedgeCheckDistFromTop = "0.2"
    ClimbLedgeCheckDistTopToEnd = "0.5"
    CheckMaxPushDist = "0.5"
    
    HeadMoveSpeed = "0.8"
    HeadMoveSlowdownDist = "0.1"
    GivePlayerControlDist = "0.1"
    MovePitchFactor = "4"
    MaxMovePitchSpeed = "5"
/>


(This post was last modified: 01-09-2012, 11:18 PM by SilentStriker.)
01-09-2012, 11:17 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#8
Solved: 8 Years, 9 Months ago RE: (Need: game.cfg) Main Ambient Darkness Range Shortened?

(01-09-2012, 11:17 PM)SilentStriker Wrote: Here is my whole game.cfg file Smile

Spoiler below!
<input

    MaxSmoothMousePos = "7"
    PrevSmoothMousePosMul = "0.7"
    
/>

<sound

    InGameMusicVolume = "0.85"
/>

<effects

    VoiceTextFontSize = "18 18"
    VoiceTextRowWidth = "600"
/>

<quest

    QuestCompletionValue = "30"
    ItemCompletionValue = "5"
    NoteCompletionValue = "10"
    DiaryCompletionValue = "10"
    FlashbackCompletionValue = "10"
    ChestCompletionValue = "20"
/>

<saving
    MaxAutoSaves = "20"

/>

<enemy
    EnemyDarknessGlowMaxDistance = "15"

/>

<insanity
    EventsFile = "misc/main_sanity_events.cfg"
    
    MinTimeBetweenEvents = "300"
    MaxEventSanity = "65"
    
    MaxSanity_LongWait = "65"
    MaxSanity_MedWait = "45"
    MaxSanity_ShortWait = "25"

    TimeBetween_LongWait = "270"
    TimeBetween_MedWait = "180"
    TimeBetween_ShortWait = "80"
    
    MaxExamineSanity = "50"
    
    InsanityArea_CheckTimeMin = "1"
    InsanityArea_CheckTimeMax = "15"
/>

<slime
    SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
    SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
    SlimeType0_MinAttackDamage = "5"
    SlimeType0_MaxAttackDamage = "8"
    SlimeType0_ScreenShakeAmount = "0.03"
/>

<player_general

    FOV = "70"
    FarClipPlane = "400"
    NearClipPlane = "0.01"

    FocusTextFont = "game_default.fnt"

    HeadSpinDamageSpeed = "8"
    HeadSpinDeacc = "40"
    
    MaxCameraSmoothAngles = "10"
    
    TerrorSound = "ui_terror_meter.ogg"
    TerrorIncSpeed = "0.33"
    TerrorDecSpeed = "0.2"
    
    MaxPrevSpeedsSaved = "60"
    
    AutoKillYPos = "-500"
    
    FlashbackRadialBlurSize = "0.09"
    FlashbackRadialBlurStartDist = "0.3"
    FlashbackWorldSoundVolume = "0.3"
    FlashbackMoveSpeedMul = "0.6"
    FlashbackRunSpeedMul = "0.6"
    
    Death_HeightAdd = "-1.3"
    Death_HeightAddCrouch = "-0.7"
    Death_FadeTime = "3"
    Death_MaxSanityGain = "30"
    Death_MaxHealthGain = "30"
    Death_MaxOilGain = "10"
    Death_MinSanityGain = "20"
    Death_MinHealthGain = "20"
    Death_MinOilGain = "0"
    Death_HeightAddSpeed = "1.2"
    Death_RollSpeed = "55"
    Death_StartSound = "player_bodyfall"
    Death_AwakenSound = ""
    
    InsanityCollapse_HeightAddGoal = "-0.8"
    InsanityCollapse_HeightAddCollapseSpeed = "0.6"
    InsanityCollapse_HeightAddAwakeSpeed = "0.4"
    InsanityCollapse_RollCollapseSpeed = "15"
    InsanityCollapse_RollAwakeSpeed = "10"
    InsanityCollapse_AwakenSanity = "37"
    InsanityCollapse_SleepTime = "12"
    InsanityCollapse_SleepSpeedMul = "0.2"
    InsanityCollapse_WakeUpSpeedMul = "0.5"
    InsanityCollapse_StartSound = "player_bodyfall"
    InsanityCollapse_AwakenSound = "player_stand"
    InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
    InsanityCollapse_SleepLoopSoundVolume = "0.7"
    InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
    InsanityCollapse_SleepRandomMinTime = "1"
    InsanityCollapse_SleepRandomMaxTime = "3"
    
    Hurt_EffectStartHealth = "50"
    Hurt_MinSpeedMul = "0.75"
    Hurt_MaxPantCount = "15.0"
    Hurt_PantSpeed = "0.37"
    Hurt_PantSize = "0.01f"
    HealthRegainSpeed = "0.3"
    HealthRegainLimit = "52"
    Hurt_NoiseAlpha = "0.5"
    Hurt_NoiseFreq = "10"
    Hurt_NoiseColor = "0.4 0 0 1"
        
    SanityGain_Color = "0.3 0.3 0.5 1"
    SanityGain_Sound = "ui_sanity_gain"
    SanityGain_FadeInTime = "0.25"
    SanityGain_FadeOutTime = "1.25"
    
    HandsRotationSmoothNum = "13"
    HandsPosAddMul = "0.12"
    
    FallDamageBounceSizeMul = "3.5"
    FallDamageBounceSpeedMul = "0.6"
    
    FallDamageSpeed_Min = "12"
    FallDamage_Min = "10"
    FallDamageSound_Min = "player_falldamage_min"

    FallDamageSpeed_Med = "14"
    FallDamage_Med = "40"
    FallDamageSound_Med = "player_falldamage_med"

    FallSpeed_Max = "20"
    FallDamage_Max = "100"
    FallDamageSound_Max = "player_falldamage_max"
/>


<player_interaction

    GrabMaxForce = "10000"
    GrabMaxTorque = "10000"
    GrabMaxAngularSpeed = "6"
    
    GrabMinSlowPlayerMass = "10"
    GrabMaxSlowPlayerMass = "25"
    GrabMinSlowPlayerMul = "0.3"
    GrabMaxLeaveAngularSpeed = "8"
    GrabMaxLeaveLinearSpeed = "8"
    
    PushMaxSpeedWalk = "2"
    PushMaxSpeedRun = "3"
    PushMaxSpeedCrouch = "1.5"
    
    PushForceWalk = "100"
    PushForceRun = "150"
    PushForceCrouch = "100"
    
    PushYawRange = "20"
    PushPitchMinRange = "20"
    PushPitchMaxRange = "20"
    
    PushMaxForce = "10000"
    
    MoveToMouseAddFactor = "0.01"
    MoveMaxForce = "10000"
    
    SlideMaxForce = "10000"
    
    Default_DefaultMaxFocusDist = "2"
    Grab_DefaultMaxFocusDist = "2"
    Push_DefaultMaxFocusDist = "2"
    Slide_DefaultMaxFocusDist = "2"
    SwingDoor_DefaultMaxFocusDist = "3"
    Lever_DefaultMaxFocusDist = "2"
    Wheel_DefaultMaxFocusDist = "2"
    Item_DefaultMaxFocusDist = "2"
    LevelDoor_DefaultMaxFocusDist = "2"
    MultiSlider_DefaultMaxFocusDist = "2"
    
    Commentary_MaxFocusDist = "3"
    
    Ladder_MaxFocusDist = "2.3"
    Examine_MaxFocusDist = "2.5"
    Sign_MaxFocusDist = "3.6"
    ScriptArea_MaxFocusDist = "2"
    
    MinUseItemDistance = "3"
/>

<player_body
    
    Mass = "70"
    Size = "0.8 1.8 0.8"
    CrouchSize = "0.8 1.2 0.8"
    
    GravityForce = "0 -20 0"
    
    CameraPosAdd = "0 -0.05 0"
    CameraSmoothPosNum = "10"
    
    AccurateClimbing = "true"
    MaxNoSlideSlopeAngle = "45"
    MaxPushMass = "10"
    PushForce = "55"
    CharacterMaxPushMass = "15"
    CharacterPushForce = "100"
    MaxStepSize = "0.4"
    MaxStepSizeInAir = "0.1"
    StepClimbSpeed = "5.0"

/>

<player_darkness
    
    MinLightLevel = "0.15"
    
    RadiusAdd = "3"
    
    AmbientLightMinLightLevel = "0.2"
    AmbientLightRadius = "6.5"
    AmbientLightIntensity = "0.32"
    AmbientLightFadeInTime = "2.8"
    AmbientLightFadeOutTime = "2.3"    
    AmbientLightColor = "0.5 0.5 1 0"    
    
    LoopSoundFile  = "player_darkness.ogg"
    LoopSoundVolume = "0.2"
    LoopSoundStartupTime = "1.0"
    LoopSoundFadeInSpeed = "0.05"
    LoopSoundFadeOutSpeed = "0.4"
    
    SanityLossPerSecond = "0.2"
/>

<player_sanity
    
    HitZoomInSpeed = "3.5"
    HitZoomOutSpeed = "0.6"
    HitZoomInFOVMul = "0.06"
    HitZoomInAspectMul = "0.15"
    
    SanityRegainSpeed = "0.075"
    SanityRegainLimit = "51"
    
    SanityVeryLowLimit = "20"
    SanityEffectsStart = "65"
    
    SanityWaveAlphaMul = "1"
    SanityWaveSpeedMul = "1"
    
    CheckNearEnemyInterval = "0.3"
    
    NearEnemyDecrease = "0.3"
    NearCritterDecrease = "0.1"
    
    StartSwayMaxSanity = "15"
    SwayMaxSavedPositions = "30"
    
    SanityLowLimit = "30"
    SanityLowLimitMaxTime = "300"
    SanityLowNewSanityAmount = "40"
    
    LightLampMinSanityIncrease = "0.1"
    LightLampMaxSanityIncrease = "5"
/>

<player_lantern
    
    Color="0.88 0.82 0.40 0.8"
    Radius = "0.0001"
    Gobo = ""
    LocalOffset = "0.3 -0.3 -0.1"
    TurnOnSound = "ui_lantern_on"
    TurnOffSound = "ui_lantern_off"
    OutOfOilSound = "ui_lantern_off"
    DisabledSound = ""
    CastShadows = "false"
    LowerOilSpeed = "0.23"
    FadeLightOilAmount = "10"

/>


<player_ladder
    UpSpeed = "0.8"
    DownSpeed = "0.9"
    StepLength = "0.5"
/>



<player_movement_default

    ForwardAcc = "8.0"
    SidewayAcc = "8.0"
    ForwardDeacc = "11.0"
    SidewayDeacc = "11.0"
    
    ForwardOppositeDirAccMul = "9.0"
    SidewayOppositeDirAccMul = "9.0"

/>

<player_movement_normal

    JumpSound = "player_jump"
    CrouchSound = "player_crouch"
    StandSound = "player_stand"
    
    MaxForwardSpeed = "2.5"
    MaxBackwardSpeed = "2.0"
    MaxSidwaySpeed = "2.25"
    
    RunForwardMul = "1.7"
    RunBackwardMul = "1.7"
    RunSidewayMul = "1.7"

    CrouchForwardMul = "0.65"
    CrouchBackwardMul = "0.65"
    CrouchSidewayMul = "0.65"

    InAirForwardMul = "0.75"
    InAirBackwardMul = "0.75"
    InAirSidewayMul = "0.75"

    MaxJumpCount = "0.22"
    JumpStartForce = "280"
    JumpCrouchStartForce = "200"

    CrouchBobMax = "0.06 0.04"
    WalkBobMax = "0.03 0.03"
    RunBobMax = "0.05 0.06"

    CrouchMinBobSpeed = "0.2"
    CrouchMaxBobSpeed = "1.2"
    
    WalkMinBobSpeed = "0.4"
    WalkMaxBobSpeed = "1.8"
    
    RunMinBobSpeed = "0.5"
    RunMaxBobSpeed = "2.5"
    
    GroundBounceSize = "0.08"
    GroundBounceSpeed = "2.8"
    MinHitGroundBounceSpeed = "5.0"
/>

<player_movement_climbledge

    CheckUpdatesPerSecond = "30"
    
    ClimbLedgeCheckDistForward = "0.2"
    ClimbLedgeCheckDistFromTop = "0.2"
    ClimbLedgeCheckDistTopToEnd = "0.5"
    CheckMaxPushDist = "0.5"
    
    HeadMoveSpeed = "0.8"
    HeadMoveSlowdownDist = "0.1"
    GivePlayerControlDist = "0.1"
    MovePitchFactor = "4"
    MaxMovePitchSpeed = "5"
/>




Thank you so much. I don't know if this fixed it, but I replaced it, it didn't do anything when I hit "Continue" in the main menu, so I thought to restart the whole game and hit "New Game" and it works wonders =] I can finally go back to playing!

I really don't get what was wrong with this thing >>
01-09-2012, 11:56 PM
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