(09-03-2013, 05:54 PM)Googolplex Wrote: (09-03-2013, 05:08 PM)TwiK999 Wrote: Hear Hear. I trust FG, therefore I trust TCR. I think it's good that they brought TCR into the Amnesia world, it brings fresh new ideas. We don't want a new game that is too much like TDD, but then again, not one thats completely different, we want a mix of both. I trust that we will have the Amnesia we all know and love, but with differences for the better.
In my long experience of gaming I noticed that "new ideas" often ended up to "bad ideas". Instead to keep the good way on, developers often wanted to create some "fresh" and that annoyed the fans of the franchise.
Good games are good, because they are as they are. I don't see any sense to change the concept.
Less puzzles, less interaction, short duration - where are the new ideas? This more looks like they rip off all good ideas. A game can have an excellent story and good at horror, but for an experience I need more than just a good story. I want puzzles and other work to do.
I agree with you. An example of fresh ideas that didn't work is Bioshock 2. The first game was fantastic, then 2k marin took on the sequel instead of Irrational and it didn't turn out so well.
Fresh ideas can be good or bad and I guess we will have to wait till the game is out to judge.
I must admit that I am still a little disappointed that there will be no inventory in AMFP, which was a key aspect of TDD and without it in AMFP I'm not quite sure how it will differ.