Hi there,
(03-28-2014, 10:00 PM)Reminiscity Wrote: If I knew what the speed of the rotation is measured in then I could calculate how long it has to be spinning. Right now the speed is 1... but what does that mean? 1 degree a second? No, that much I'm sure of derp xD But that would be the key to calculating an exact delay for the timer I guess.
it is measured in rad/s. That means a whole turn in one second would be achieved with a speed of 2*pi. ( well the acceleration must be very high though)
But I don't know how exact this will be.
regarding the issue with SetMoveObjectState, maybe you could try to reset it after one turn: ResetProp(string& asName);
The Player shouldn't note this, as it has the same position just like at the beginning. (not tested myself)
maybe that helps a bit.