Funman 
 
 
		
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Simple scripting 
			 
			
				Hey, I've been trying all sorts of scripting and NOTHING WORKS. So, as a starting point, can someone give me what the entire scrip file would look like for having a door shatter when the player grabs it? Thanks.
			 
			
			
			
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	| 08-28-2011, 11:01 PM  | 
	
		
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		Russ Money 
 
 
		
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RE: Simple scripting 
			 
			
				 (08-28-2011, 11:01 PM)Funman Wrote:  Hey, I've been trying all sorts of scripting and NOTHING WORKS. So, as a starting point, can someone give me what the entire scrip file would look like for having a door shatter when the player grabs it? Thanks. 
This may help out
 http://www.frictionalgames.com/forum/thr...l#pid78624
			 
			
			
 
			
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	| 08-28-2011, 11:04 PM  | 
	
		
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		Elven 
 
 
		
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	| 08-28-2011, 11:05 PM  | 
	
		
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		Funman 
 
 
		
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RE: Simple scripting 
			 
			
				Ok, so this is my code for doing what I mentioned before, but it doesn't work. Could someone see if there's a mistake? 
 
 
 
 
 
void OnStart() 
 
{  
SetEntityPlayerInteractCallback("mansion_1", "Break_Door", true); 
} 
 
void Break_Door(string &in entity) 
 
{ 
SetPropHealth("mansion_1", 0); 
} 
	 
 
void OnEnter() 
{ 
    
} 
 
void OnLeave() 
{ 
 
} 
 
Is something required in the entity tab?
			 
			
			
			
				
(This post was last modified: 08-30-2011, 01:46 AM by Funman.)
 
				
			 
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	| 08-30-2011, 01:22 AM  | 
	
		
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