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Selyp's Custom Models
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#11
RE: Custom Model : Wall Sconce

Alright, added a pic with the wireframe and poly count on it. Which number do you go by for poly count? I guess I still need to triangulate it also, I heard that Amnesia doesn't like quads.

Next step, texturing!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 10:18 PM
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MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#12
RE: Custom Model : Wall Sconce

So yea, 1700 tris. It's sorta high; you can put that number down by using the Reduce option, or you could convert Poly to Nurbs/SubD and then back to poly using the tesselation options (which you can use to specify the exact amount of triangles if you want).

And yes, textures will only show up on half the model if you have quads, so make sure to convert to tri's; either while converting from SubD/Nurbs to Poly, by using the triangulate option in maya, or while using the triangulate option in the OpenCollada exporter.
(This post was last modified: 09-07-2011, 11:06 PM by MrBigzy.)
09-07-2011, 11:04 PM
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Selyp Offline
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Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#13
RE: Custom Model : Wall Sconce

So I did a UV unwrap with the Automatic Mapping option, and took that into photoshop and textured it. However, when I load the file in Maya it looks like this...

Spoiler below!

[Image: Screenshot2011-09-07at31652PM.png]



Any ideas why it is showing up like that?

This is the (unfinished) texture that I'm using.

Spoiler below!

[Image: Screenshot2011-09-07at33419PM.png]


Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-07-2011, 11:27 PM by Selyp.)
09-07-2011, 11:11 PM
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palistov Offline
Posting Freak

Posts: 1,208
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#14
RE: Custom Model : Wall Sconce

I like it! Good luck with the rest of it, can't wait to see the finished product.

09-07-2011, 11:50 PM
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Selyp Offline
Member

Posts: 210
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Joined: Feb 2011
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#15
RE: Custom Model : Wall Sconce

Took a break from the texturing and made a simple modern ceiling light.

Spoiler below!

[Image: Screenshot2011-09-07at51859PM.png]



Also, if an admin could move this thread to the Showcase section, that would be awesome. Just realized I put it in the wrong section.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-08-2011, 01:13 AM
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Cryaotic Offline
Senior Member

Posts: 369
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Joined: Oct 2010
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#16
RE: Custom Model : Wall Sconce

(09-08-2011, 01:13 AM)Selyp Wrote: Took a break from the texturing and made a simple modern ceiling light.

Spoiler below!

[Image: Screenshot2011-09-07at51859PM.png]



Also, if an admin could move this thread to the Showcase section, that would be awesome. Just realized I put it in the wrong section.


Holy crap.

It's a robot boob!

09-08-2011, 01:21 AM
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plutomaniac Offline
Super Moderator

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#17
RE: Selyp's Custom Models

Thread moved. Another modern lamp, great! Maybe I can use these at EtD later on. Keep up the good work! Smile
09-08-2011, 01:21 AM
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Nye Offline
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#18
RE: Custom Model : Wall Sconce

You never cease to make me laugh, Cry Wink



09-08-2011, 01:22 AM
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MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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#19
RE: Selyp's Custom Models

For editing UV's, you can do it with the UV Texture Editor, which allows you to move UV points around. Other than looking at it directly, all I can say is you'll have to follow a detailed tutorial. D:
09-08-2011, 02:32 AM
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Selyp Offline
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Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#20
RE: Selyp's Custom Models

Dammit Cry, I can't unsee it!

Also, updated original post.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-08-2011, 03:38 AM by Selyp.)
09-08-2011, 03:33 AM
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