plutomaniac
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RE: Selyp's Custom Models
Yes I though about it after understood that it is possible. You only have to make an animated .dae file and it should work just fine.
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09-10-2011, 12:19 AM |
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Selyp
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RE: Selyp's Custom Models
Thanks Miss Rigi. That's a good idea, I'll try it out and see how it looks. I'm also going to add a glow to them in the model editor, and create a few different variations. I'll post a screen when I get them in game.
Glad to hear animations are supported. When I get around to it I will try and get that fan animated and uploaded.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-10-2011, 12:21 AM by Selyp.)
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09-10-2011, 12:21 AM |
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plutomaniac
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RE: Selyp's Custom Models
(09-10-2011, 12:21 AM)Selyp Wrote: Thanks Miss Rigi. That's a good idea, I'll try it out and see how it looks. I'm also going to add a glow to them in the model editor, and create a few different variations. I'll post a screen when I get them in game.
Glad to hear animations are supported. When I get around to it I will try and get that fan animated and uploaded.
just make an animated .dae file. Not a stiatic .dae and an .dae_anim file like used in enemies. It should work great if done correctly.
(This post was last modified: 09-10-2011, 01:11 AM by plutomaniac.)
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09-10-2011, 01:11 AM |
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Your Computer
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RE: Selyp's Custom Models
(09-10-2011, 12:21 AM)Selyp Wrote: Glad to hear animations are supported. When I get around to it I will try and get that fan animated and uploaded.
If you're going to force animations on it, i would suggest making sure you can stop it from spinning with PlayPropAnimation() (e.g. by having an "idle" state that has the fan slowly come to a complete stop). This would allow for the fan to be more practical in custom stories.
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09-10-2011, 01:13 AM |
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Selyp
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RE: Selyp's Custom Models
(09-10-2011, 01:13 AM)Your Computer Wrote: If you're going to force animations on it, i would suggest making sure you can stop it from spinning with PlayPropAnimation() (e.g. by having an "idle" state that has the fan slowly come to a complete stop). This would allow for the fan to be more practical in custom stories.
Great idea! I'll see what I can do.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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09-10-2011, 02:22 AM |
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xdeath
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RE: Selyp's Custom Models
Could you make an industrial light like the one here.
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09-10-2011, 07:50 AM |
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Miss Rigi
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RE: Selyp's Custom Models
(09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here.
I'm pretty sure I remember models like those in the Penumbra games, though I'm not sure how to get the models over.
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09-10-2011, 02:06 PM |
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plutomaniac
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RE: Selyp's Custom Models
(09-10-2011, 02:06 PM)Miss Rigi Wrote: (09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here.
I'm pretty sure I remember models like those in the Penumbra games, though I'm not sure how to get the models over. I am very experienced with model conversions from Penumbra to Amnesia and most probably can convert it since I remember a lot of these in Penumbra. But it is a little-bit boring so...anyway...
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09-10-2011, 04:41 PM |
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xdeath
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RE: Selyp's Custom Models
(09-10-2011, 04:41 PM)plutomaniac Wrote: (09-10-2011, 02:06 PM)Miss Rigi Wrote: (09-10-2011, 07:50 AM)xdeath Wrote: Could you make an industrial light like the one here.
I'm pretty sure I remember models like those in the Penumbra games, though I'm not sure how to get the models over. I am very experienced with model conversions from Penumbra to Amnesia and most probably can convert it since I remember a lot of these in Penumbra. But it is a little-bit boring so...anyway... Well if you can I'd very much appreciate it, or you could teach me how to convert from penumbra to amnesia.
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09-10-2011, 05:14 PM |
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Selyp
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RE: Selyp's Custom Models
I'll try to convert it for you xdeath. Maybe I'll touch it up a little in the conversion process
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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09-10-2011, 07:45 PM |
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