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Need help on a code!
TheDavenia Offline
Member

Posts: 223
Threads: 38
Joined: Jun 2011
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#1
Need help on a code!

I know how to do this with scripts, but not with items.
How do I make it that if I pick up an item things get disabled and some get enabled?
Please help!

Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-05-2011, 06:43 AM by TheDavenia.)
11-05-2011, 05:19 AM
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flamez3 Offline
Posting Freak

Posts: 1,281
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Joined: Apr 2011
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#2
RE: Need help on a code!

Void OnStart()
{
SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
}


void nameoffunction(string &in asEntity)
{
SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
}


(This post was last modified: 11-05-2011, 05:27 AM by flamez3.)
11-05-2011, 05:27 AM
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TheDavenia Offline
Member

Posts: 223
Threads: 38
Joined: Jun 2011
Reputation: 0
#3
RE: Need help on a code!

(11-05-2011, 05:27 AM)flamez3 Wrote: Void OnStart()
{
SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
}


void nameoffunction(string &in asEntity)
{
SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
}
Yeah, only needed to know the VoidOnstart though
(11-05-2011, 05:28 AM)TheDavenia Wrote:
(11-05-2011, 05:27 AM)flamez3 Wrote: Void OnStart()
{
SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
}


void nameoffunction(string &in asEntity)
{
SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
}
Yeah, only needed to know the VoidOnstart though
Worked thanks Smile

Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 11-05-2011, 06:10 AM by TheDavenia.)
11-05-2011, 05:28 AM
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