| TheDavenia   Member
 
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			| Need help on a code! 
 
				I know how to do this with scripts, but not with items.How do I make it that if I pick up an item things get disabled and some get enabled?
 Please help!
 
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
 
				
(This post was last modified: 11-05-2011, 06:43 AM by TheDavenia.)
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	| 11-05-2011, 05:19 AM |  | 
	
		| flamez3   Posting Freak
 
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			| RE: Need help on a code! 
 
				Void OnStart(){
 SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
 }
 
 
 void nameoffunction(string &in asEntity)
 {
 SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
 }
 
 
 
 
				
(This post was last modified: 11-05-2011, 05:27 AM by flamez3.)
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	| 11-05-2011, 05:27 AM |  | 
	
		| TheDavenia   Member
 
 Posts: 223
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 Joined: Jun 2011
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			| RE: Need help on a code! 
 
				 (11-05-2011, 05:27 AM)flamez3 Wrote:  Void OnStart(){
 SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
 }
 
 
 void nameoffunction(string &in asEntity)
 {
 SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
 }
 Yeah, only needed to know the VoidOnstart though  
  (11-05-2011, 05:28 AM)TheDavenia Wrote:   (11-05-2011, 05:27 AM)flamez3 Wrote:  Void OnStart()Yeah, only needed to know the VoidOnstart though{
 SetEntityPlayerInteractCallback("nameofitem", "nameoffunction", false);
 }
 
 
 void nameoffunction(string &in asEntity)
 {
 SetEntityActive("nameofentitytodisable/enable", true); \\true means enable, false means disable
 }
 Worked thanks    
 Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
 
				
(This post was last modified: 11-05-2011, 06:10 AM by TheDavenia.)
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	| 11-05-2011, 05:28 AM |  |