PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Screenshot criticism thread
---
What 'cha guys think?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
03-28-2013, 02:45 PM |
|
Adny
Posting Freak
Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation:
173
|
RE: Screenshot criticism thread
@Sprog-sama
2 things I notice consistently throughout your maps/screens is that
a) The boxlights are very bright
b)you don't detail walls
The former is simple enough, just lower the values. The latter I'd like to go a bit more in depth on.
You have some pretty good design, its definitely one of your strong points as a mapper, but you hardly detail walls which is a very big part of the game.
Think about it like this: the player is going to be looking forward for roughly 90%+ of your mod, not at the ground nor at the ceiling (both of those you've detailed fine enough). You should use the hell out of various decals/welders, just be creative. There shouldn't be an empty/plain wall, especially in a well lit place -- that's just a waste.
I rate it 3 memes.
|
|
03-28-2013, 08:36 PM |
|
PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
|
RE: Screenshot criticism thread
How do you guys made Wine Cellars?
"Veni, vidi, vici."
"I came, I saw, I conquered."
|
|
03-30-2013, 04:41 AM |
|
FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Screenshot criticism thread
(03-30-2013, 04:41 AM)JustAnotherPlayer Wrote: How do you guys made Wine Cellars?
I look at the original one.
I like the design of the rooms where you, in the original story, pick up laudanum, and the monster spawns in the end of a corridor.
I've used the design before, and it works pretty good.
I use wooden floor, wooden ceiling, detailed corridors, and wine shelves.
Trying is the first step to success.
|
|
03-30-2013, 01:37 PM |
|
Tiger
Posting Freak
Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation:
55
|
RE: Screenshot criticism thread
Time for some more screenshots!
(Sorry for the hint-text :c)
|
|
03-31-2013, 02:03 AM |
|
Acies
Posting Freak
Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation:
73
|
RE: Screenshot criticism thread
It might just be me, but I don't like the lighting at all. It looks as if you have a very strong boxlight. The spotlight gobo looks odd too. The borders are "too sharp" and the gobo itself is too small.
ジ
|
|
03-31-2013, 04:21 AM |
|
Streetboat
Posting Freak
Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation:
56
|
RE: Screenshot criticism thread
It looks to me like he didn't actually use the gobo, he used a normal shadow-casting spotlight and placed it behind the actual grating, hence the sharp edges. I would suggest using a non-shadow casting spotlight with that same grating gobo (I know it exists) and place it UNDER the grate. It may seem counter-intuitive, but it actually looks better and players will never know the difference.
|
|
03-31-2013, 04:52 AM |
|
FlawlessHappiness
Posting Freak
Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation:
171
|
RE: Screenshot criticism thread
The billboards look too light to have the room be so blue
Trying is the first step to success.
|
|
03-31-2013, 10:14 AM |
|
Tiger
Posting Freak
Posts: 1,874
Threads: 16
Joined: Nov 2012
Reputation:
55
|
RE: Screenshot criticism thread
Ok, I'll make the boxlight a bit darker. Actually, the spotlight does have a gobo and it's placed under the grating so I'm not sure how to fix that, I'll probably have to play around a bit with I guess.
BeeKayK, what do you mean by that?
Thanks for the critisism guys
|
|
03-31-2013, 12:35 PM |
|
|