PutraenusAlivius 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 
 
![[Image: 331hcpi.jpg]](http://i45.tinypic.com/331hcpi.jpg) 
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What 'cha guys think?
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 03-28-2013, 02:45 PM  | 
	
		
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		Adny 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				@Sprog-sama 
 
2 things I notice consistently throughout your maps/screens is that  
a) The boxlights are very bright 
b)you don't detail walls 
 
The former is simple enough, just lower the values. The latter I'd like to go a bit more in depth on.  
 
You have some pretty good design, its definitely one of your strong points as a mapper, but you hardly detail walls which is a very big part of the game.  
 
Think about it like this: the player is going to be looking forward for roughly 90%+ of your mod, not at the ground nor at the ceiling (both of those you've detailed fine enough). You should use the hell out of various decals/welders, just be creative. There shouldn't be an empty/plain wall, especially in a well lit place -- that's just a waste.
			 
			
			
 
I rate it 3 memes. 
			
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	| 03-28-2013, 08:36 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				How do you guys made Wine Cellars?
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 03-30-2013, 04:41 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (03-30-2013, 04:41 AM)JustAnotherPlayer Wrote:  How do you guys made Wine Cellars? 
I look at the original one.
 
I like the design of the rooms where you, in the original story, pick up laudanum, and the monster spawns in the end of a corridor. 
I've used the design before, and it works pretty good.
 
I use wooden floor, wooden ceiling, detailed corridors, and wine shelves.
			  
			
			
 
Trying is the first step to success. 
			
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	| 03-30-2013, 01:37 PM  | 
	
		
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		Tiger 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Time for some more screenshots! 
(Sorry for the hint-text :c)
 
			 
			
			
			
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	| 03-31-2013, 02:03 AM  | 
	
		
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		Acies 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				It might just be me, but I don't like the lighting at all. It looks as if you have a very strong boxlight. The spotlight gobo looks odd too. The borders are "too sharp" and the gobo itself is too small.
			 
			
			
 
 ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
  
			
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	| 03-31-2013, 04:21 AM  | 
	
		
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		Streetboat 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				It looks to me like he didn't actually use the gobo, he used a normal shadow-casting spotlight and placed it behind the actual grating, hence the sharp edges. I would suggest using a non-shadow casting spotlight with that same grating gobo (I know it exists) and place it UNDER the grate. It may seem counter-intuitive, but it actually looks better and players will never know the difference.
			 
			
			
 
			
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	| 03-31-2013, 04:52 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				The billboards look too light to have the room be so blue
			 
			
			
 
Trying is the first step to success. 
			
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	| 03-31-2013, 10:14 AM  | 
	
		
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		Tiger 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Ok, I'll make the boxlight a bit darker. Actually, the spotlight does have a gobo and it's placed under the grating so I'm not sure how to fix that, I'll probably have to play around a bit with I guess. 
BeeKayK, what do you mean by that?
 
Thanks for the critisism guys   
			 
			
			
			
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	| 03-31-2013, 12:35 PM  | 
	
		
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