Traggey 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				WIP. 
 
lulul is Unreal engine.
 
Any critique you might have would be awesome though   
			 
			
			
			
				
(This post was last modified: 09-14-2013, 02:24 AM by Traggey.)
 
				
			 
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	| 09-14-2013, 12:02 AM  | 
	
		
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		DamnNoHtml 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much   
			 
			
			
 
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... 
			
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	| 09-14-2013, 01:04 AM  | 
	
		
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		Kreekakon 
 
 
		
			Pick a god and pray! 
			
			
			
 
			
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RE: Screenshot criticism thread 
			 
			
				 (09-14-2013, 01:04 AM)DamnNoHtml Wrote:  Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much   
It is a completely different game lol. He said it was built in Unreal.
			  
			
			
 
			
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	| 09-14-2013, 05:42 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Wait can I use AAMFP assets in my CS?
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-14-2013, 07:37 AM  | 
	
		
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		Traggey 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Yeah, prop-wise this scene is super unfinished :3 Lots of more models going in there.
			 
			
			
			
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	| 09-14-2013, 11:38 AM  | 
	
		
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		DamnNoHtml 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (09-14-2013, 05:42 AM)Kreekakon Wrote:   (09-14-2013, 01:04 AM)DamnNoHtml Wrote:  Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much    
It is a completely different game lol. He said it was built in Unreal. 
No fair he edited that afterwards. Or I'm blind.
			  
			
			
 
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... 
			
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	| 09-14-2013, 10:43 PM  | 
	
		
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		JonnyAnomaly 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Nice work Traggey, I'd like to be able to make some blowing curtains for Amnesia.. Maybe possible by giving it joints and using addpropforce? Great stuff anyway, the character model is good too, nice clothing folds   
			 
			
			
			
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	| 09-14-2013, 11:13 PM  | 
	
		
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		JonnyAnomaly 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Ah, I remember seeing this when I first joined the forum, I'll have to have a go at this. So much cool shit to do, so little time...
			 
			
			
			
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	| 09-15-2013, 12:49 AM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				This is one of my maps in my mod that I decided to rework after being dead. 
It's not complete yet, but I think this should be nice.
 
And yes, most of those assets are AAMFP assets because I want it so bad so yeah.
  
 (09-14-2013, 10:43 PM)DamnNoHtml Wrote:   (09-14-2013, 05:42 AM)Kreekakon Wrote:   (09-14-2013, 01:04 AM)DamnNoHtml Wrote:  Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much    
It is a completely different game lol. He said it was built in Unreal.  
No fair he edited that afterwards. Or I'm blind. 
 (09-14-2013, 12:02 AM)Traggey Wrote:  WIP. 
IMAGE 
 
 
lulul is Unreal engine. 
 
Any critique you might have would be awesome though   
Now you can see it.
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 09-15-2013, 03:21 AM  | 
	
		
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		Kman 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				  
fuckin with yr damn miiiind
			  
			
			
 
Posting Freak 
 
			
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	| 09-15-2013, 08:41 AM  | 
	
		
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