Traggey
is mildly amused
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RE: Screenshot criticism thread
WIP.
lulul is Unreal engine.
Any critique you might have would be awesome though
(This post was last modified: 09-14-2013, 02:24 AM by Traggey.)
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09-14-2013, 12:02 AM |
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DamnNoHtml
Senior Member
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RE: Screenshot criticism thread
Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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09-14-2013, 01:04 AM |
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Kreekakon
Pick a god and pray!
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RE: Screenshot criticism thread
(09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much
It is a completely different game lol. He said it was built in Unreal.
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09-14-2013, 05:42 AM |
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PutraenusAlivius
Posting Freak
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RE: Screenshot criticism thread
Wait can I use AAMFP assets in my CS?
"Veni, vidi, vici."
"I came, I saw, I conquered."
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09-14-2013, 07:37 AM |
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Traggey
is mildly amused
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RE: Screenshot criticism thread
Yeah, prop-wise this scene is super unfinished :3 Lots of more models going in there.
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09-14-2013, 11:38 AM |
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DamnNoHtml
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RE: Screenshot criticism thread
(09-14-2013, 05:42 AM)Kreekakon Wrote: (09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much
It is a completely different game lol. He said it was built in Unreal.
No fair he edited that afterwards. Or I'm blind.
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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09-14-2013, 10:43 PM |
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JonnyAnomaly
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RE: Screenshot criticism thread
Nice work Traggey, I'd like to be able to make some blowing curtains for Amnesia.. Maybe possible by giving it joints and using addpropforce? Great stuff anyway, the character model is good too, nice clothing folds
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09-14-2013, 11:13 PM |
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JonnyAnomaly
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RE: Screenshot criticism thread
Ah, I remember seeing this when I first joined the forum, I'll have to have a go at this. So much cool shit to do, so little time...
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09-15-2013, 12:49 AM |
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PutraenusAlivius
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RE: Screenshot criticism thread
This is one of my maps in my mod that I decided to rework after being dead.
It's not complete yet, but I think this should be nice.
And yes, most of those assets are AAMFP assets because I want it so bad so yeah.
(09-14-2013, 10:43 PM)DamnNoHtml Wrote: (09-14-2013, 05:42 AM)Kreekakon Wrote: (09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much
It is a completely different game lol. He said it was built in Unreal.
No fair he edited that afterwards. Or I'm blind.
(09-14-2013, 12:02 AM)Traggey Wrote: WIP.
IMAGE
lulul is Unreal engine.
Any critique you might have would be awesome though
Now you can see it.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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09-15-2013, 03:21 AM |
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Kman
Posting Freak
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RE: Screenshot criticism thread
fuckin with yr damn miiiind
Posting Freak
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09-15-2013, 08:41 AM |
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