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Renderer #0 problem on startup
kinslayer Offline
Junior Member

Posts: 1
Threads: 1
Joined: Dec 2011
Reputation: 0
#1
Solved: 8 Years, 8 Months, 3 Weeks ago Renderer #0 problem on startup

Updated to latest Intel G41 drivers by have disk method so running latest drivers. Game still will not start up.

6) Nothing helps. I would like to start a new topic. What information do you need to help me?

If nothing of the above answers your questions and you need to open a new topic then you must answer in these questions when you first post it:

1. What operating system do you have? Also 32-bit or 64-bit?
2. Is it a laptop or a desktop? If a laptop, what model?
3. Attach me here the file HPL.log found under Documents\Amnesia\Main folder.

OS: Windows 7 Premium 64 bit
Comp type: Desktop - emachines model EL1852G with Intel G41 chipset

HPlog:

Version 1.20 - sBBFB9FB8-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1280x720 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.2555
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2555
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.


12-27-2011, 10:36 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Renderer #0 problem on startup

That chipset is below requirements to run the game so could be that it is not capable of running it.
12-27-2011, 11:38 PM
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datguy Offline
Junior Member

Posts: 2
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Joined: Dec 2011
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#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Renderer #0 problem on startup

I also have the same problem.

The hpl log:


-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® G45/G43 Express Chipset
Version: 2.1.0 - Build 8.15.10.2555
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2555
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

Is my problem also with the chipset?
12-27-2011, 11:58 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Renderer #0 problem on startup

Both of you check Question 1, Notice 1, first -->

http://www.frictionalgames.com/forum/thread-11183.html
12-28-2011, 12:13 AM
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datguy Offline
Junior Member

Posts: 2
Threads: 0
Joined: Dec 2011
Reputation: 0
#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Renderer #0 problem on startup

(12-28-2011, 12:13 AM)plutomaniac Wrote: Both of you check Question 1, Notice 1, first -->

http://www.frictionalgames.com/forum/thread-11183.html



Well then, what should I do now? I really want to play the game. Sad
12-28-2011, 12:26 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Renderer #0 problem on startup

Get a better computer?

Tutorials: From Noob to Pro
12-28-2011, 12:48 AM
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