Just got Amnesia and everything was working fine, I could hear all the music and SFX, I can access all the menus, all the subtitles and loading screens are visible, but when I try to play the game all I see is a black screen with a tiny white dot at the center. I can hear myself walking and moving if I use the controls and the mouse but I can't see anything. It's like playing the game blind but you can see the menus and subtitles. Help?
I am running Amnesia on a 64-bit desktop (HP Pavilion if that helps).
Here is the hpl.log:
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1280x1024 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1280 x 1024 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel(R) HD Graphics Family
Version: 3.0.0 - Build 8.15.10.2291
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.30 - Intel Build 8.15.10.2291
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 878 ms
Entities: 157 ms
Compilation: 1 ms
Total: 1045 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Josh' Path: 'C:\Users\Josh\Documents/Amnesia/Main/Josh/'
-------- BEGIN LOAD FROM C:\Users\Josh\Documents/Amnesia/Main/Josh/AutoSave_RainyHall_2011_12_30_0_19_0_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '00_rainy_hall.map' ---------
Cache Loading: 3487 ms
Entities: 1665 ms
Compilation: 27 ms
Total: 5232 ms
Meshes created: 147
Bodies created: 48
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2160 ms
Entities: 669 ms
Compilation: 1 ms
Total: 2889 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
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Statistics
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Medium framerate: 26.365015
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User Exit
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Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
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Exiting Gui Module
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Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
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Exiting Physics Module
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Exiting System Module
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Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|
I'm noticing it says
Quote: WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
Could that be the issue?