palistov
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RE: Amnesia: A Machine For Pigs Discussion
No sanity? Insanity!
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06-27-2012, 07:44 PM |
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Kein
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RE: Amnesia: A Machine For Pigs Discussion
(06-27-2012, 02:26 PM)Oink Wrote: b) Stop using the now highly predictable 'scary moment' whenever a player completes a task (whether it's a distant growl, a scream, whatever)
I don't remember Amnesia overusing these. There were few moments, but that is.
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06-27-2012, 07:55 PM |
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DanteWilhelm
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RE: Amnesia: A Machine For Pigs Discussion
(06-27-2012, 07:55 PM)Kein Wrote: (06-27-2012, 02:26 PM)Oink Wrote: b) Stop using the now highly predictable 'scary moment' whenever a player completes a task (whether it's a distant growl, a scream, whatever)
I don't remember Amnesia overusing these. There were few moments, but that is. I recall it as a noise similar to the Zelda secret location theme, you know in ocarina of time when you ope up a secret passageway with a bomb or whathaveyou?
That's all it is in Amnesia, but I think what he's referring to is the wind and the doors opening, like at the beginning with the footsteps leading into one of the first rooms.
As far as I can remember anyway, I don't think I'm ready to give Amnesia another serious playthrough yet xD
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06-27-2012, 08:32 PM |
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spukrian
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RE: Amnesia: A Machine For Pigs Discussion
There are several times where, after Daniels picks something up or solves a puzzle, a grunt or a brute spawns, or the Shadow appears (or something else happens). But don't remove them! Instead, randomize them! That way you can replay the game several times...
Stand for something
or
Fall for anything
(This post was last modified: 06-27-2012, 08:46 PM by spukrian.)
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06-27-2012, 08:46 PM |
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Mehis
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RE: Amnesia: A Machine For Pigs Discussion
I don't think there were nothing wrong with TDD's scary moments after a puzzles. They were quite rare, in the end.
Guest Room key puzzle, you were introduced to a new gameplay mechanic, hiding. There were no Machine Room scare, for an example.
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06-27-2012, 11:42 PM |
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spukrian
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RE: Amnesia: A Machine For Pigs Discussion
(06-27-2012, 11:42 PM)Mehis Wrote: There were no Machine Room scare, for an example. Actually, when you're done in the machine room, it gets gradually overtaken by the Shadow.
Stand for something
or
Fall for anything
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06-28-2012, 10:49 AM |
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Mehis
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RE: Amnesia: A Machine For Pigs Discussion
(06-28-2012, 10:49 AM)spukrian Wrote: (06-27-2012, 11:42 PM)Mehis Wrote: There were no Machine Room scare, for an example. Actually, when you're done in the machine room, it gets gradually overtaken by the Shadow. I didn't really find Shadow that scary. But that's the point, Shadow is hunting you and taking over the castle.
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06-28-2012, 12:11 PM |
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Oink
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RE: Amnesia: A Machine For Pigs Discussion
(06-27-2012, 08:46 PM)spukrian Wrote: There are several times where, after Daniels picks something up or solves a puzzle, a grunt or a brute spawns, or the Shadow appears (or something else happens). But don't remove them! Instead, randomize them! That way you can replay the game several times... Exactly.
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06-28-2012, 05:47 PM |
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Paddy™
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07-01-2012, 10:16 PM |
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Potato
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RE: Amnesia: A Machine For Pigs Discussion
Wow! Nice to hear more about AMFP after the delay. I was kinda hoping something a little creepier for a pig, but maybe it's just in a background, as opposed to concept designs.
upsilon floorbot is a qt pa2t
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07-01-2012, 10:21 PM |
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