Damascus Rose 
 
 
		
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RE: Machine for Pigs: Offical concept art 
			 
			
			
			
 
			
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	| 07-24-2012, 06:50 PM  | 
	
		
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		Kein 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (07-15-2012, 04:31 PM)skyhawk02 Wrote:   (07-15-2012, 12:40 AM)samueljustice00 Wrote:  But if you own a pair of headphones (doesn't matter what spec, any will do!) find a binaural recording online to listen to. Ambiences work well, you can close your eyes and it feels as though you have been transported to the place you're listening to.  
http://jaxov.com/2009/09/top-10-binaural...illusions/  
 
 
 
I found this website that has several Binaural recordings, I have only done the matchbox rattle so far, but it was actually kind of scary because of how real it sounded, I think it would be cool to play a game that did the audio like this. 
 
 
 
Edit: Having listened to them all now, it seems like only the first two relate to what Samuel Justice was talking about, but the rest are still interesting audio illusions. 
I just got a chance to listen to these recordings - holydamn. That was really awesome, I don' recall any game with such audio quality recording for headphones. I wish there was.
			  
			
			
 
			
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	| 07-24-2012, 07:16 PM  | 
	
		
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		GraphicsKid 
 
 
		
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RE: AAMFP - custom story compatibility? 
			 
			
				Hmm... doesn't sound too promising, no offense. I think I'll wait off on custom stories until the game releases. 
 
I wasn't talking so much about the art assets as I was the code and game engine components. Ie will scripts from ATDD still work with AAMFP, will the level files still work the same or will they not open, etc.
			 
			
			
			
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	| 07-25-2012, 02:36 AM  | 
	
		
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		Traggey 
 
 
		
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RE: AAMFP - custom story compatibility? 
			 
			
				Yes it all will work the exact same way, with some minor possible changes. 
 
The game still runs on the same engine.
			 
			
			
			
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	| 07-25-2012, 09:47 AM  | 
	
		
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		samueljustice00 
 
 
		
			Frictional Games 
			
			
			
 
			
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (07-24-2012, 07:16 PM)Kein Wrote:   (07-15-2012, 04:31 PM)skyhawk02 Wrote:   (07-15-2012, 12:40 AM)samueljustice00 Wrote:  But if you own a pair of headphones (doesn't matter what spec, any will do!) find a binaural recording online to listen to. Ambiences work well, you can close your eyes and it feels as though you have been transported to the place you're listening to.  
http://jaxov.com/2009/09/top-10-binaural...illusions/  
 
 
 
I found this website that has several Binaural recordings, I have only done the matchbox rattle so far, but it was actually kind of scary because of how real it sounded, I think it would be cool to play a game that did the audio like this. 
 
 
 
Edit: Having listened to them all now, it seems like only the first two relate to what Samuel Justice was talking about, but the rest are still interesting audio illusions.  
 
 
I just got a chance to listen to these recordings - holydamn. That was really awesome, I don' recall any game with such audio quality recording for headphones. I wish there was. It's nothing to do with file quality, the microphone position mirrors our ear canals so it's as close to reality as you can get through a recording.
			  
			
			
 
Audio Lead - Frictional Games 
			
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	| 07-25-2012, 09:56 AM  | 
	
		
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		Kein 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				I never mentioned file quality, though, I was talking about the quality of the recording as more about technique.
			 
			
			
 
			
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	| 07-25-2012, 02:10 PM  | 
	
		
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		samueljustice00 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				A lot of you guys are talking about custom stories - that's upto FG. But 90% of us Pigs team started off in Mod development so we're trying our best to cram in as much content for you guys as possible. I've been working on a heap of spooky sound fx not only for the game, but also with custom stories in mind.
			 
			
			
 
Audio Lead - Frictional Games 
			
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	| 07-25-2012, 02:16 PM  | 
	
		
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		nofsky 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				@ samueljustice00
Do you reckon it is/will be possible to re-create a binaural recording in software using a game's 3D world and mono sounds? It would be pretty amazing if games could sound like that.
			  
			
			
			
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	| 07-26-2012, 04:10 PM  | 
	
		
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		samueljustice00 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				I know that there are some iOS titles that utilize it since people mainly use headphones to have an immersive experience. 
 
I don't think that many console/PC titles will utilize it though, it isn't impossible though.
			 
			
			
 
Audio Lead - Frictional Games 
			
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	| 07-29-2012, 09:28 PM  | 
	
		
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		Potato 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				I don't know if this deserves a new thread yet, but an interview and screenshots for Everybody's Gone to the Rapture have been released. I must say, I'm a lot more interested in this now, I never originally understood the concept (because I'm stupid like that) that this story is about how you spend your last day, not some catastrophic situation. The in-game screenshots look beautiful, I might have to pick this up.   
http://beefjack.com/features/everybodys-...reenshots/
			 
			
			
 
![[Image: o8JPTkt.jpg]](http://i.imgur.com/o8JPTkt.jpg) 
upsilon floorbot is a qt pa2t  
			
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	| 07-31-2012, 09:46 AM  | 
	
		
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