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		| Spaceman   Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				 (04-07-2013, 05:09 PM)GiggleBlizzard Wrote:   (04-07-2013, 03:37 PM)Spaceman Wrote:  Yeah I totally agree with you there, I don't believe you can take games like that with just the gameplay. A bit irrelevant but I love your avatar, that game involves so much awesome stuff from christian/jewish (etc) mythology.
 
Hahaha thanks ^-^ As well being really fun. I've dumped so many hours into that game... It also educated me with names in mythology that I'd never heard of before.
			 
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	| 04-08-2013, 03:13 AM |  |  
	
		| Chris Deveaux   Junior Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				Is anything like news gonna appear on frictional games tommorow about the game aamfp? Like a release date   |  |  
	| 04-08-2013, 03:28 AM |  |  
	
		| rtjhbfvsrry   Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				I wonder what the light mechanic in AAMFP will be, if there even is one. In TDD there was a lot of tension just because of the fact you could run out of oil and should try to conserve it and walk around in the dark, if there's no inventory system there's no resource management and I think that tension would be gone.
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	| 04-08-2013, 12:28 PM |  |  
	
		| CorinthianMerchant   Posting Freak
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				Guys, numbers have appeared on some of the letters on the amfp site!!!
 Some kind of cipher, perhaps?
 
 Still hasn't gotten over the loss of wubwub... |  |  
	| 04-08-2013, 12:33 PM |  |  
	
		| PutraenusAlivius   Posting Freak
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				 (04-08-2013, 12:33 PM)CorinthianMerchant Wrote:  Guys, numbers have appeared on some of the letters on the amfp site!!!
 Some kind of cipher, perhaps?
 
I did not see anything at the letter.
			 
 "Veni, vidi, vici.""I came, I saw, I conquered."
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	| 04-08-2013, 12:48 PM |  |  
	
		| Tesseract   Senior Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				 (04-08-2013, 12:33 PM)CorinthianMerchant Wrote:  Guys, numbers have appeared on some of the letters on the amfp site!!!
 Some kind of cipher, perhaps?
 
I don't see anything there. :/
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	| 04-08-2013, 01:23 PM |  |  
	
		| maarten12100   Senior Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				there is nothing there... it is just the same
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	| 04-08-2013, 01:42 PM |  |  
	
		| Nice   Posting Freak
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				nothing except your imagination   
 Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height)
 
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	| 04-08-2013, 02:47 PM |  |  
	
		| Deep One   Posting Freak
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				 (04-08-2013, 12:28 PM)Funderbunk Wrote:  I wonder what the light mechanic in AAMFP will be, if there even is one. In TDD there was a lot of tension just because of the fact you could run out of oil and should try to conserve it and walk around in the dark, if there's no inventory system there's no resource management and I think that tension would be gone.http://gamingbolt.com/amnesia-a-machine-...-pinchbeck Quote: Light will also still be really important, but we are changing things around a bit there as well to keep it fresh for existing fans.  
No inventory system doesn't automatically mean that lantern lasts forever
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	| 04-08-2013, 03:08 PM |  |  
	
		| rtjhbfvsrry   Member
 
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			| RE: Amnesia: A Machine For Pigs Discussion 
 
				I didn't say that. I'm just thinking the oil resource management was pretty tense* and it relied on the inventory system and I wonder if what they're replacing it with will work as well. I'm afraid they'll do something like giving you a certain amount of light per area which will likely just feel like an artificial time limit, or something like automatic recharging.
 *At least until you figured out you'll get more than enough and the barrels fill up depending on how much you use.
 
				
(This post was last modified: 04-08-2013, 03:33 PM by rtjhbfvsrry.)
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	| 04-08-2013, 03:32 PM |  |  |