Themaagen 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (04-18-2013, 11:43 AM)Diz Wrote:   (04-18-2013, 08:16 AM)Themaagen Wrote:  Well imo the despawning can actually work, if not overly used... I don't know about you, but i got the whole "Am i going insane? Am I seeing things?" The game did a lot of that (piano suddenly playing, girl screaming for help, footsteps etc.). And if a game can make me as a player become sceptically of what i see and hear in the game - that's awesome    
This is something else I have been wanting to bring up. I keep seeing comments about how it was de-immersive, and perhaps it was in the last third of the game, but Amnesia really sucked me into its atmosphere and setting, I never even thought about it like this. True, I did wonder where the grunt in the Storage wondered off to, seeing as it was a dead end (or they somehow are able to use doors when calm and not during an intense chase, as there is a door there too). However, when I thought it had simply vanished, I became more afraid, because I simply knew too little about them at that point - Perhaps they were harmful ghosts that could disappear and reappear at will. I never felt safe, even if I later realized that monsters would despawn, because I would never know when they would spawn again, so it felt quite immersive and realistic to me, still. 
 
And yeah, it did make me question my own sanity, too, and it really toyed with my mind, so details like "where did it actually go" never really got to me in a de-immersive way, and "music stopped playing" never gave me much sense of security for the majority of the game, because I still would assume it was lurking around somewhere and potentially coming back soon. ^^ 
Yeah exactly    I remember the corpse in one of the hanging cages (don't know if anyone else notice it). When you first enter the place with the spiral staircase in the middle, there are lots of hanging cages. I kind of looked around for a bit before going in to another room. But when i returned there suddenly was a corpse in one of the cages. I was like "Has it always been here and i just didn't notice it the first time? What is the reason why it's suddenly here...? How many of the monsters i've been running from was actually real. If this is just a figment of my imagination, what else is?" And for like a half hour i was even more on edge, because i couldn't figure of what it meant! And it meant nothing, it was just a little extra flavor to add to the horror    That's the kinda horror that gets me   
			 
			
			
			
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	| 04-18-2013, 12:10 PM  | 
	
		
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		Romulator 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (04-18-2013, 12:10 PM)Themaagen Wrote:   (04-18-2013, 11:43 AM)Diz Wrote:   (04-18-2013, 08:16 AM)Themaagen Wrote:  Well imo the despawning can actually work, if not overly used... I don't know about you, but i got the whole "Am i going insane? Am I seeing things?" The game did a lot of that (piano suddenly playing, girl screaming for help, footsteps etc.). And if a game can make me as a player become sceptically of what i see and hear in the game - that's awesome    
This is something else I have been wanting to bring up. I keep seeing comments about how it was de-immersive, and perhaps it was in the last third of the game, but Amnesia really sucked me into its atmosphere and setting, I never even thought about it like this. True, I did wonder where the grunt in the Storage wondered off to, seeing as it was a dead end (or they somehow are able to use doors when calm and not during an intense chase, as there is a door there too). However, when I thought it had simply vanished, I became more afraid, because I simply knew too little about them at that point - Perhaps they were harmful ghosts that could disappear and reappear at will. I never felt safe, even if I later realized that monsters would despawn, because I would never know when they would spawn again, so it felt quite immersive and realistic to me, still. 
 
And yeah, it did make me question my own sanity, too, and it really toyed with my mind, so details like "where did it actually go" never really got to me in a de-immersive way, and "music stopped playing" never gave me much sense of security for the majority of the game, because I still would assume it was lurking around somewhere and potentially coming back soon. ^^  
Yeah exactly   I remember the corpse in one of the hanging cages (don't know if anyone else notice it). When you first enter the place with the spiral staircase in the middle, there are lots of hanging cages. I kind of looked around for a bit before going in to another room. But when i returned there suddenly was a corpse in one of the cages. I was like "Has it always been here and i just didn't notice it the first time? What is the reason why it's suddenly here...? How many of the monsters i've been running from was actually real. If this is just a figment of my imagination, what else is?" And for like a half hour i was even more on edge, because i couldn't figure of what it meant! And it meant nothing, it was just a little extra flavor to add to the horror   That's the kinda horror that gets me   
The issue with those corpses is that they appear based on your players sanity, not yours ;O Imagine that, an optional accessory which is linked to your head and checks your brainwaves, and the more scared you are, the more sane your character becomes :o haha
			  
			
			
 
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	| 04-18-2013, 12:34 PM  | 
	
		
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		fancreeper 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				I am just posting this so we can get to page 666 quicker.
			 
			
			
			
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	| 04-18-2013, 12:57 PM  | 
	
		
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		Themaagen 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (04-18-2013, 12:34 PM)ROMul8r Wrote:   (04-18-2013, 12:10 PM)Themaagen Wrote:   (04-18-2013, 11:43 AM)Diz Wrote:   (04-18-2013, 08:16 AM)Themaagen Wrote:  Well imo the despawning can actually work, if not overly used... I don't know about you, but i got the whole "Am i going insane? Am I seeing things?" The game did a lot of that (piano suddenly playing, girl screaming for help, footsteps etc.). And if a game can make me as a player become sceptically of what i see and hear in the game - that's awesome    
This is something else I have been wanting to bring up. I keep seeing comments about how it was de-immersive, and perhaps it was in the last third of the game, but Amnesia really sucked me into its atmosphere and setting, I never even thought about it like this. True, I did wonder where the grunt in the Storage wondered off to, seeing as it was a dead end (or they somehow are able to use doors when calm and not during an intense chase, as there is a door there too). However, when I thought it had simply vanished, I became more afraid, because I simply knew too little about them at that point - Perhaps they were harmful ghosts that could disappear and reappear at will. I never felt safe, even if I later realized that monsters would despawn, because I would never know when they would spawn again, so it felt quite immersive and realistic to me, still. 
 
And yeah, it did make me question my own sanity, too, and it really toyed with my mind, so details like "where did it actually go" never really got to me in a de-immersive way, and "music stopped playing" never gave me much sense of security for the majority of the game, because I still would assume it was lurking around somewhere and potentially coming back soon. ^^  
Yeah exactly   I remember the corpse in one of the hanging cages (don't know if anyone else notice it). When you first enter the place with the spiral staircase in the middle, there are lots of hanging cages. I kind of looked around for a bit before going in to another room. But when i returned there suddenly was a corpse in one of the cages. I was like "Has it always been here and i just didn't notice it the first time? What is the reason why it's suddenly here...? How many of the monsters i've been running from was actually real. If this is just a figment of my imagination, what else is?" And for like a half hour i was even more on edge, because i couldn't figure of what it meant! And it meant nothing, it was just a little extra flavor to add to the horror   That's the kinda horror that gets me    
The issue with those corpses is that they appear based on your players sanity, not yours ;O Imagine that, an optional accessory which is linked to your head and checks your brainwaves, and the more scared you are, the more sane your character becomes :o haha 
Sounds dangerous haha :b
			  
			
			
			
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	| 04-18-2013, 01:00 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				MFKALG
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 04-18-2013, 01:16 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				HELL I DUNNO
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 04-18-2013, 01:40 PM  | 
	
		
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		Tiger 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				PRAISE SATAN!!!
			 
			
			
			
				
(This post was last modified: 04-18-2013, 02:02 PM by Tiger.)
 
				
			 
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	| 04-18-2013, 01:44 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				666. FUCKING. PAGES. 
EDIT: 
Hello Tiger.
			 
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 04-18-2013, 01:59 PM  | 
	
		
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		Nice 
 
 
		
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RE: Amnesia: A Machine For Pigs Discussion 
			 
			
				 (04-18-2013, 01:44 PM)Tiger Wrote:  PRAISE SATAN!!! No.
  
			 
			
			
 
 
    Sorry but we cannot change your avatar as the new avatar you specified is too big. The maximum dimensions are 80x80 (width x height) 
 
			
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	| 04-18-2013, 02:04 PM  | 
	
		
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