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Black Plague and DX10?
Ca-Kal-Oh! Offline
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Black Plague and DX10?

Will Penumbra: Black Plague have DX10 effects support or not?
What do you think(or know)?
11-08-2007, 03:14 PM
Thomas Offline
Frictional Games

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RE: Black Plague and DX10?

Penumbra Black Plague uses OpenGL Wink
11-08-2007, 03:56 PM
Microwave Oven

RE: Black Plague and DX10?

Thomas Wrote:Penumbra Black Plague uses OpenGL Wink

Actually, this question makes some sense, as nVidia has the Cg 2.0 beta out now, and it includes support in OpenGL for features found in DX10 such as geometry shaders. Will P:BP incorporate these nifty new technologies?
11-20-2007, 05:15 AM
Linux.Blue Offline
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RE: Black Plague and DX10?

I'm sort of familiar with OpenGL, heard of it, and a game I play uses it.
11-20-2007, 05:22 AM
WindexGlow Offline
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RE: Black Plague and DX10?

I don't think HPL uses dx10; and there isn't enough time to implement it I believe.

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
11-20-2007, 05:58 AM
Dark Offline
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RE: Black Plague and DX10?

directx and opengl are 2 different things Smile (ok both for realtime 3d rendering but you know what i mean)
but opengl 3.0 will have some of the same features as DX10 so maybe that could do Smile
allso (excuse the caps) DX10 IS CRAP
what do we get:
- cloud shadows on the ground (c&c generals had it)
- multimonitor (supcom did it on dx9)
- god rays (volumetric ligting anyone
and the list goes on and on...
anyway, excuse the rant :p
DX10 will add little to penumbra imo most stuff can be done in the current opengl afaik

[Image: elfenliednx4.jpg]
11-25-2007, 07:08 PM
badsykes Offline
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RE: Black Plague and DX10?

Cloud shadows on the ground is nice for a game like penumbra if you have open enviroment...Rememeber the cementery in quake 1 that was outside and all the zombies atacked you..
God rays... Stained glas also it will be nice in a game like this..
I finished all silent hill games series and quake 1 and my mind combines them now.. Big Grin
12-13-2007, 09:31 AM
GFree Offline
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RE: Black Plague and DX10?

OpenGL is the reason why Frictional were able to port the game to Linux & Mac without (apparently) too much trouble. If they had stuck to using a proprietary rendering platform such as Direct3D, we might not have been so lucky. People don't generally think about such benefits until they try to spread their wings with different operating systems. Smile
12-13-2007, 10:43 AM

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