| jessehmusic   Senior Member
 
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			| Speed up the Grunt ? 
 
				Hey! is there anyway to speed up the monster?? (Grunt) 
			 
 
				
(This post was last modified: 04-11-2012, 02:25 PM by jessehmusic.)
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	| 04-11-2012, 11:44 AM |  | 
	
		| stonecutter   Member
 
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			| RE: Speed up the Grunt ? 
 
				It has nothing to do with script ...Use the modeleditor ...open the grunt.ent ... and change under user defined variables ( not sure ... sitting at university ... cant take a look ) ... there you will find the movement speed ... change it ... and save it under a new grunt.ent !
 
 
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	| 04-11-2012, 12:38 PM |  | 
	
		| trollox   Member
 
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			| RE: Speed up the Grunt ? 
 
				Well like stonecutter said is one way or you could just make him sprint for the spawn with the script 
 ShowEnemyPlayerPosition("Name of the monster");
 
 
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	| 04-11-2012, 12:56 PM |  | 
	
		| jessehmusic   Senior Member
 
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			| RE: Speed up the Grunt ? 
 
				 (04-11-2012, 12:38 PM)stonecutter Wrote:  It has nothing to do with script ...Use the modeleditor ...open the grunt.ent ... and change under user defined variables ( not sure ... sitting at university ... cant take a look ) ... there you will find the movement speed ... change it ... and save it under a new grunt.ent !
 okey thanx! 
			 
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	| 04-11-2012, 02:13 PM |  | 
	
		| Cranky Old Man   Posting Freak
 
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			| RE: Speed up the Grunt ? 
 
				Be careful not to speed it up too much, though, because it appears it will start running through both the player and walls then.
 
 
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	| 04-12-2012, 02:50 AM |  | 
	
		| jessehmusic   Senior Member
 
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			| RE: Speed up the Grunt ? 
 
				 (04-12-2012, 02:50 AM)Cranky Old Man Wrote:  Be careful not to speed it up too much, though, because it appears it will start running through both the player and walls then. i fixed it    
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	| 04-12-2012, 02:58 AM |  |