i3670 
			Posting Freak36  
	
		
			
ParticleSystem not disappearing 
 
				I have this little problem in my "Insanity Event"-thingy. When you enter an area alot of particle system become active and a chase moment occurs. It's just that if the person dies the particlesystems are still active ruining the entire thing.
SCRIPT:
Spoiler below!  
 
 
			
				
(This post was last modified: 05-10-2012, 04:08 PM by i3670 .) 
 
				
			 
		 
 
 
	05-10-2012, 12:41 PM  
		
	 
 
	
		Your Computer 
			SCAN ME!235  
	
		
			
RE: ParticleSystem not disappearing 
 
				You should have received a syntax error with that code.
			
			
 
 
 
	05-10-2012, 01:18 PM  
		
	 
 
	
		i3670 
			Posting Freak36  
	
		
			
RE: ParticleSystem not disappearing 
 
				Ye forgot to put the syntax. Edited the post.
			
			
			
 
 
 
	05-10-2012, 04:08 PM  
		
	 
 
	
		Your Computer 
			SCAN ME!235  
	
		
			
RE: ParticleSystem not disappearing 
 
				I'm going to say the culprit is the 0 and possibly even the false for the AddEntityCollideCallback in OnStart.
			
			
			
 
 
 
	05-10-2012, 04:36 PM  
		
	 
 
	
		i3670 
			Posting Freak36  
	
		
			
RE: ParticleSystem not disappearing 
 
				So it should be:
				
(This post was last modified: 05-10-2012, 05:23 PM by i3670 .) 
 
				
			 
		 
 
 
	05-10-2012, 04:40 PM  
		
	 
 
	
		i3670 
			Posting Freak36  
	
		
			
RE: ParticleSystem not disappearing 
 
				Anyone know how to solve it? Cuz I don't.
			
			
			
 
 
 
	05-13-2012, 12:17 AM  
		
	 
 
	
		Homicide13 
			Senior Member14  
	
		
			
RE: ParticleSystem not disappearing 
 
				EDIT: Hurp, I'm good at reading.
			
			
				
(This post was last modified: 05-13-2012, 02:32 AM by Homicide13 .) 
 
				
			 
		 
 
 
	05-13-2012, 02:25 AM  
		
	 
 
	
		i3670 
			Posting Freak36  
	
		
			
RE: ParticleSystem not disappearing 
 
				Yes, when I die and get teleported to the checkpoint, the particlesystems are still active. So that's the problem and for some reason when I die I get revived in a really weird position and can't move.
			
			
 
 
 
	05-13-2012, 11:13 AM