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		| CrazyShootin   Junior Member
 
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			| RE: An Idea/Suggestion 
 
				Sounds like a great idea. Doesn't really play along too well with play-troughs etc. But yet again, it's up to the player how many of the immersive elements he/she wants to use (dark room, headphones/surround sound, in this case sound etc). 
Would love to see this as a feature in the next Amnesia!   
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	| 05-15-2012, 02:31 PM |  |  
	
		| BrooksyFC   Senior Member
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 01:12 PM)LucaP1000 Wrote:  I feel like IGEgo came here just for spam? Yeah does look it haha
			 
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	| 05-15-2012, 03:35 PM |  |  
	
		| Prelauncher   Senior Member
 
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			| RE: An Idea/Suggestion 
 
				Your idea is interesting but I don´t think it would work in Amnesia as it is now, it would not ruin the game for LP:ers etc. if it worked as an option, but still; it would not work. There is no need for the player to be able to talk during the game, there are no conversations (you mostly listen to old conversations) and there´s nothing that would be enhanced by using your voice. Now, Amnesia scared me the first time I played it, and other games have also scared me, but I never scream or do things like that. So why would one need a microphone?
			 
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	| 05-15-2012, 05:36 PM |  |  
	
		| Bridge   Posting Freak
 
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			| RE: An Idea/Suggestion 
 
				People who actually scream when playing Amnesia alone have no self control. I never once said anything in the game when I was alone, and my brother actually watched me play it for a large portion of the game and even then usually we were just silent (I was the one with headphones immersed in the game anyway). Maybe I would say something like "enemy" to him and he would say "oh really?" but that's it. If you come across something life-threatening and have to remain hidden to stay alive, your first- screw it, natural instinct is to shut up entirely. So the feature makes no sense because only total morons would give away their position by screaming. It's a good idea that would work better in a VR environment (man, playing Amnesia in virtual reality would be SO fucked up) but today it doesn't really make any sense.
			 
				
(This post was last modified: 05-15-2012, 07:00 PM by Bridge.)
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	| 05-15-2012, 06:59 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 06:59 PM)Bridge Wrote:  People who actually scream when playing Amnesia alone have no self control. I never once said anything in the game when I was alone, and my brother actually watched me play it for a large portion of the game and even then usually we were just silent (I was the one with headphones immersed in the game anyway). Maybe I would say something like "enemy" to him and he would say "oh really?" but that's it. If you come across something life-threatening and have to remain hidden to stay alive, your first- screw it, natural instinct is to shut up entirely. So the feature makes no sense because only total morons would give away their position by screaming. It's a good idea that would work better in a VR environment (man, playing Amnesia in virtual reality would be SO fucked up) but today it doesn't really make any sense. This all differs from person to person. I can scream my lungs out while playing amnesia but there's nothing wrong with my self control.
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	| 05-15-2012, 07:36 PM |  |  
	
		| Bridge   Posting Freak
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 07:36 PM)Traggey Wrote:   (05-15-2012, 06:59 PM)Bridge Wrote:  People who actually scream when playing Amnesia alone have no self control. I never once said anything in the game when I was alone, and my brother actually watched me play it for a large portion of the game and even then usually we were just silent (I was the one with headphones immersed in the game anyway). Maybe I would say something like "enemy" to him and he would say "oh really?" but that's it. If you come across something life-threatening and have to remain hidden to stay alive, your first- screw it, natural instinct is to shut up entirely. So the feature makes no sense because only total morons would give away their position by screaming. It's a good idea that would work better in a VR environment (man, playing Amnesia in virtual reality would be SO fucked up) but today it doesn't really make any sense.This all differs from person to person. I can scream my lungs out while playing amnesia but there's nothing wrong with my self control. I apologize, I didn't mean it as an insult. I'm just saying I don't find it realistic. When you say scream your lungs out do you actually mean scream loudly as a natural reaction to playing the game? I guess then it does differ from person to person. Personally even if I am horrified or completely taken aback by a cheap jump scare I don't usually react verbally. Actually the only time I do is when watching something humorous.
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	| 05-15-2012, 10:28 PM |  |  
	
		| Damascus Rose   Posting Freak
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 06:59 PM)Bridge Wrote:  People who actually scream when playing Amnesia alone have no self control. I never once said anything in the game when I was alone, and my brother actually watched me play it for a large portion of the game and even then usually we were just silent (I was the one with headphones immersed in the game anyway). Maybe I would say something like "enemy" to him and he would say "oh really?" but that's it. If you come across something life-threatening and have to remain hidden to stay alive, your first- screw it, natural instinct is to shut up entirely. So the feature makes no sense because only total morons would give away their position by screaming. It's a good idea that would work better in a VR environment (man, playing Amnesia in virtual reality would be SO fucked up) but today it doesn't really make any sense. Well screaming is also a natural instinct, but different things are different for different people. For example if I'm in a lot of pain, I don't scream, I show I'm pain in different ways, but different people I know do scream. I guess it's the same with getting scared, some people may scream, but I myself never scream, and I show my fear in different ways.
			 
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	| 05-15-2012, 11:14 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 10:28 PM)Bridge Wrote:   (05-15-2012, 07:36 PM)Traggey Wrote:  I apologize, I didn't mean it as an insult. I'm just saying I don't find it realistic. When you say scream your lungs out do you actually mean scream loudly as a natural reaction to playing the game? I guess then it does differ from person to person. Personally even if I am horrified or completely taken aback by a cheap jump scare I don't usually react verbally. Actually the only time I do is when watching something humorous. (05-15-2012, 06:59 PM)Bridge Wrote:  People who actually scream when playing Amnesia alone have no self control. I never once said anything in the game when I was alone, and my brother actually watched me play it for a large portion of the game and even then usually we were just silent (I was the one with headphones immersed in the game anyway). Maybe I would say something like "enemy" to him and he would say "oh really?" but that's it. If you come across something life-threatening and have to remain hidden to stay alive, your first- screw it, natural instinct is to shut up entirely. So the feature makes no sense because only total morons would give away their position by screaming. It's a good idea that would work better in a VR environment (man, playing Amnesia in virtual reality would be SO fucked up) but today it doesn't really make any sense.This all differs from person to person. I can scream my lungs out while playing amnesia but there's nothing wrong with my self control. Yup, things like jumpscares make me scream like a little girl, have a peek at my channel and you'll see exactly what I mean. 
While playing the original TDD however I barely did make any noise at all, I just have a weakspot for loud noises combined with things suddenly being in my face without explanation.
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	| 05-15-2012, 11:21 PM |  |  
	
		| Adny   Posting Freak
 
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			| RE: An Idea/Suggestion 
 
				 (05-17-2012, 04:08 AM)Jessica1 Wrote:  uh, it's a cool idea,but i do not think it would really work. Assuming you could even get it to work, the player talking/affecting the monster makes no sense. In addition, it would ruin the entire LP scene. You literally just copy and pasted part of my comment. You could of just quoted    
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	| 05-17-2012, 04:13 AM |  |  
	
		| Kein   Posting Freak
 
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			| RE: An Idea/Suggestion 
 
				 (05-15-2012, 12:29 PM)darkadders Wrote:   (05-15-2012, 11:20 AM)Kein Wrote:  I imagine that tweaking the mic volume/reception to acceptable in-game levels would be a pain. Otherwise, incoming signal could be way too loud or way too quiet which kills the whole point (monster will be hearing every your sigh or nothing at all). there would be a range of the amount that they can hear. like, at the quietest, 50db can be heard by the monsters. thats equivalent to a quiet conversation
 
I was talking more about technical difficulties, though. Everyone has different microphone devices and setting thus it will be quite a mess without some kind of tool to tweak/calibrate the setting/input values.
andyrockin123 
It is a spam bot, he just parses the thread and copies someone's else posts.
			 
 
				
(This post was last modified: 05-17-2012, 10:06 AM by Kein.)
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	| 05-17-2012, 10:05 AM |  |  |