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Script Help Anyone know their way around RotatePropToSpeed?
FragdaddyXXL Offline
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#1
Anyone know their way around RotatePropToSpeed?

I'm trying different ways to get this function to do something. I'm currently trying to use it on a StaticObject (wall_corridor_1) with no success.

I'm using this call in my OnStart() function:
RotatePropToSpeed("wall_corridor_1", 100.0f, 100.0f, 30.0f, 30.0f, 30.0f, false, "");

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05-26-2012, 10:40 PM
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SilentStriker Offline
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#2
RE: Anyone know their way around RotatePropToSpeed?

Static_objects are unable to be moved at all. Only Entities can be moved with script/or by the player. Smile

05-26-2012, 10:42 PM
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FragdaddyXXL Offline
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#3
RE: Anyone know their way around RotatePropToSpeed?

"Note: The entity you want to rotate MUST be a “StaticObject” entity!"
Taken from the Engine Scripts page.

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05-26-2012, 11:12 PM
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SilentStriker Offline
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#4
RE: Anyone know their way around RotatePropToSpeed?

Yes a static entity not a static_object Smile

05-26-2012, 11:14 PM
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Adny Offline
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#5
RE: Anyone know their way around RotatePropToSpeed?

Static object entities are entities with the properties of static objects (complicated, I know). This means things in the entities tab that can't really be interacted with without the help of additional scripting. Gears/cogs are a superb example of this, they can't be interacted with, but can be scripted to rotate in place and are found in the entities tab. Hope that helped! Tongue

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05-26-2012, 11:16 PM
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FragdaddyXXL Offline
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#6
RE: Anyone know their way around RotatePropToSpeed?

I was so confused. But now I understand.

Is there any tell-tale way to tell if it can be affected by this function?

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05-27-2012, 12:19 AM
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Your Computer Offline
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#7
RE: Anyone know their way around RotatePropToSpeed?

Enabling static physics for an entity tends to allow the entity to rotate with that function.

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05-27-2012, 01:24 AM
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FragdaddyXXL Offline
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#8
RE: Anyone know their way around RotatePropToSpeed?

Aw! Awesome. Just tried that, and now it gives me more options to do stuffs!

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05-27-2012, 01:48 AM
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