Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to disable sanity effect when looking at a monster?
GetHimNotMe Offline
Junior Member

Posts: 15
Threads: 8
Joined: Apr 2012
Reputation: 0
#1
How to disable sanity effect when looking at a monster?

Hey.

I'm trying to disable the sanity effect that occurs when you look at an enemy.
I've tried SetSanityDrainDisabled but the sanity effect still appears on screen.
Is there another way to do this?

I've heard of using the model editor but I still haven't figured it out.

Thanks in advance!
(This post was last modified: 06-03-2012, 03:27 AM by GetHimNotMe.)
06-03-2012, 03:26 AM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#2
RE: How to disable sanity effect when looking at a monster?

I don't know if it's coded in the base codes so either it can't be changed or look around in the model editor. Open the grunt in the model editor and go to settings::User Defined Variables Smile

06-03-2012, 04:21 PM
Find
GetHimNotMe Offline
Junior Member

Posts: 15
Threads: 8
Joined: Apr 2012
Reputation: 0
#3
RE: How to disable sanity effect when looking at a monster?

OK got it thanks!
06-03-2012, 06:01 PM
Find
FragdaddyXXL Offline
Member

Posts: 136
Threads: 20
Joined: Apr 2012
Reputation: 7
#4
RE: How to disable sanity effect when looking at a monster?

I've seen a CS that had an idle Grunt you can purchase items from. Someone my know better than I, but it seems that they just took the model and removed its "enemy-ness" or enemy status, as it only had to sit there.

Would it be possible to make the model of a grunt behave like a waterlurker, as waterlurkers do not cause screen effects when looked at (if you call it being looked at Big Grin)?

Dark Seclusion Here
06-03-2012, 06:06 PM
Find




Users browsing this thread: 2 Guest(s)