I already tried the troubleshooting guide and couldn't fix the error.. help please
Hello everyone, before i continue i already checked the graphics cards guide for my error.. but its a Little more specific. I recently purshased the Humble Bundle V in which amnesia its included. Actually i wasn't much interested in it as i was in bastion and limbo, but somedays ago a friend came and show Amnesia to me and we played for some hours in the night.. and i was scared, and i like it
.. so i tried to install the game in my laptop but when i try to play i get the "GDI" error.. and i know maybe my OS isn't yet compatible with the game or i don't know.. i have Windows 8 Release Preview 64 bits with the latest Drivers from NVIDIA, my laptop its a Vaio F110FL with an NVIDIA GeForce 330m and here is the content of the hpl.log
Quote:Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max texture image units: 3
Max texture coord units: 4
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 0
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
I really apreciate whoever takes the time to help me and tries to undestand my bad english.
¡Saludos desde México y gracias amigos!