MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
.dae help/ Model Help
So i'm trying to import a coffin from Penumbra into Amnesia, or so i can use it in my custom story.
I've got all of the material etc but it ends up looking like this:
That's what i get in model editor, i have no clue of what to do next, it seems to be untextured even though i've got all the textures etc.
Hi.
(This post was last modified: 06-22-2012, 11:02 PM by MaZiCUT.)
|
|
06-17-2012, 05:41 PM |
|
Obliviator27
Posting Freak
Posts: 792
Threads: 10
Joined: Jul 2011
Reputation:
66
|
RE: .dae help/ Model Help
You need to apply the texture in your 3d modelling program, and then re-export into the HPL engine.
|
|
06-17-2012, 05:42 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: .dae help/ Model Help
(06-17-2012, 05:42 PM)Obliviator27 Wrote: You need to apply the texture in your 3d modelling program, and then re-export into the HPL engine. Hmm okay, but i've got all these files from Penumbra, shouldn't it be done alredy considering that it is actually used in Penumbra?
Hi.
|
|
06-17-2012, 05:43 PM |
|
Obliviator27
Posting Freak
Posts: 792
Threads: 10
Joined: Jul 2011
Reputation:
66
|
RE: .dae help/ Model Help
The models are set up for the HPL1 engine. You'll still need to configure them for the HPL2.
|
|
06-17-2012, 05:45 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: .dae help/ Model Help
(06-17-2012, 05:45 PM)Obliviator27 Wrote: The models are set up for the HPL1 engine. You'll still need to configure them for the HPL2. I will try applying the textures, but what about the bump thingies and all? Do i just apply them too as regular?
Hi.
|
|
06-17-2012, 05:46 PM |
|
Khyrpa
Senior Member
Posts: 638
Threads: 10
Joined: Apr 2011
Reputation:
24
|
RE: .dae help/ Model Help
Apply the basic diffuse texture. All the other possible (spec,nrm, etc.) can be added in material editor.
|
|
06-17-2012, 05:49 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: .dae help/ Model Help
Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.
Help?
fuck this shit it's impossible
Hi.
(This post was last modified: 06-17-2012, 06:19 PM by MaZiCUT.)
|
|
06-17-2012, 05:56 PM |
|
Traggey
is mildly amused
Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation:
185
|
RE: .dae help/ Model Help
(06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.
Help?
fuck this shit it's impossible Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya.
|
|
06-17-2012, 07:16 PM |
|
MaZiCUT
Senior Member
Posts: 536
Threads: 31
Joined: Jun 2012
Reputation:
17
|
RE: .dae help/ Model Help
(06-17-2012, 07:16 PM)Traggey Wrote: (06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.
Help?
fuck this shit it's impossible Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya. I have Maya but i'm a noob at it
Hi.
|
|
06-17-2012, 07:27 PM |
|
Traggey
is mildly amused
Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation:
185
|
RE: .dae help/ Model Help
(06-17-2012, 07:27 PM)CrazyArts Wrote: (06-17-2012, 07:16 PM)Traggey Wrote: (06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.
Help?
fuck this shit it's impossible Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya. I have Maya but i'm a noob at it There are plenty of tutorials on how to apply a material, it shouldn't take more than 5 minutes.
|
|
06-17-2012, 07:38 PM |
|
|