ApeCake
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Keeping a safety_normal_vert door open
So I have this door (the one without handle and it has a skeleton head picture on it) and I want to keep it open after I did something. I used this script.
SetMoveObjectState("InteractSafetyDoor", 1);
However, when the door reaches the highest point (1) it starts moving down immediately and closes. How can I keep it open?
(This post was last modified: 07-02-2012, 06:35 PM by ApeCake.)
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07-02-2012, 12:59 PM |
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Cruzore
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RE: Keeping a safety_normal_vert door open
I would suggest trying it with one of these, most likely the first one first:
void SetPropObjectStuckState(string& asName, int alState);
void SetWheelStuckState(string& asName, int alState, bool abEffects);
void SetLeverStuckState(string& asName, int alState, bool abEffects);
Makes a prop\wheel\lever stuck in a certain state.
asName - internal name
alState - 0 = not stuck, 1 = at
max, -1 = at min
abEffects - use effects
Edit: What was I thinking..that won't work, and I don't think you can keep that door open.
Think, before you speak Google, before you post
(This post was last modified: 07-02-2012, 01:20 PM by Cruzore.)
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07-02-2012, 01:04 PM |
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Your Computer
SCAN ME!
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RE: Keeping a safety_normal_vert door open
safety_normal_vert is designed to close on itself automatically. You can use wooden_slide_door instead or modify safety_normal_vert in the Model Editor and uncheck AutoMove in the user defined variables.
Read below.
(This post was last modified: 07-02-2012, 01:31 PM by Your Computer.)
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07-02-2012, 01:26 PM |
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Cruzore
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RE: Keeping a safety_normal_vert door open
Actually, I just tested it out and there is a other prop of safety_normal_vert.
safety_normal_vert_noauto
This one doesn't close itself.
Think, before you speak Google, before you post
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07-02-2012, 01:29 PM |
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ApeCake
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RE: Keeping a safety_normal_vert door open
Thanks guys. That was a huge fail on my part.
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07-02-2012, 05:11 PM |
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