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Displaying a picture
Stepper321 Offline
Senior Member

Posts: 263
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Joined: Nov 2011
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#1
Displaying a picture

Hey, I have a little idea for my map, displaying a picture witch is a map. It would be cool for the player to know where he has to go if he has no idea where to go if you have multiple doors, it would also display the names of the rooms.

Signature to awesome to be displayed.
07-04-2012, 07:07 PM
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Traggey Offline
is mildly amused

Posts: 3,257
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#2
RE: Displaying a picture

Excellent question! The way to do this is, wait...
07-04-2012, 07:08 PM
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ApeCake Offline
Member

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#3
RE: Displaying a picture

I know that in the beginning of Poisonous a custom made image gets displayed, you should maybe look at that and hopefully figure it out.
07-04-2012, 07:37 PM
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Stepper321 Offline
Senior Member

Posts: 263
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#4
RE: Displaying a picture

Damnit, my lazynes ruins this

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07-04-2012, 08:02 PM
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GoranGaming Offline
Member

Posts: 183
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#5
RE: Displaying a picture

Can you link the custom story Poisonous so I can see if I can make it?

Current projects:

The Dark Prison 85 % (Stopped working on this one)

Unnamed Project 7 %
07-04-2012, 08:27 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Displaying a picture

(07-04-2012, 08:27 PM)GoranGaming Wrote: Can you link the custom story Poisonous so I can see if I can make it?

http://www.moddb.com/mods/poisonous

Tutorials: From Noob to Pro
07-04-2012, 08:31 PM
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heyitsrobert97 Offline
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Posts: 68
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#7
RE: Displaying a picture

Simply get a mat file from something like white night where it had a mat and a jpg file. and edit the jpg and save then just create a plane ingame, select that mat. and change plane tile ammount to 0.1 or 0.2

This Darn House! , Four Doors, Youtube
07-05-2012, 05:41 AM
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Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
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#8
RE: Displaying a picture

(07-05-2012, 05:41 AM)heyitsrobert97 Wrote: Simply get a mat file from something like white night where it had a mat and a jpg file. and edit the jpg and save then just create a plane ingame, select that mat. and change plane tile ammount to 0.1 or 0.2
It doesn't work like that, I actually want the map to be picked up like a note.

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07-05-2012, 11:46 AM
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Cruzore Offline
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#9
RE: Displaying a picture

I am not that experienced in models and such...stuff..but I think? you might have to make a full conversion

Think, before you speak Google, before you post
07-05-2012, 12:23 PM
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Kreekakon Offline
Pick a god and pray!

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#10
RE: Displaying a picture

I have an idea to do this which is to make an empty note which is completely blank, and change its background image to your map.

Just know that I have not tried this out for myself as of yet. I remember Your Computer telling me that it could be done without a full conversion though.
07-05-2012, 01:04 PM
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