main (33,47) : ERR : Expected ')' or ',' 
			 
			
				main (180,3) : ERR : A function with the same name and parameters already exist 
main (73,32) : ERR :Expected ')' or ',' 
 
I already looked for the mistake in the whole script, I couldn't find it. 
I'm the biggest noob in the world in fixing mistakes. What I've done wrong this time? 
 
 
My Script: 
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "ScriptArea_12", "Whoa", true, 1); 
SetLightVisible("SpotLight_11", false); 
SetEntityPlayerInteractCallback("castle_1", "insanity", true); 
AddEntityCollideCallback("Player", "ScriptArea_35", "Insanity", true, 1); 
SetEntityConnectionStateChangeCallback("Lever_3", "Lever"); 
AddUseItemCallback("", "ItemLever_1", "Block", "UseLever", true); 
AddEntityCollideCallback("Player", "ScriptArea_1", "End", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_11", "Wind", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_2", "Noise", true, 1); 
AddEntityCollideCallback("castle_1", "ScriptArea_18", "In", true, 1); 
AddEntityCollideCallback("enemy_suitor_2", "ScriptArea_31", "Var", true, 1); 
AddEntityCollideCallback("enemy_suitor_2", "ScriptArea_18", "Activemaka", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_3", "Noisetwo", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_4", "Noisethree", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_5", "Suitor", true, 1); 
AddEntityCollideCallback("enemy_suitor_1", "ScriptArea_6", "diss", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_6", "door", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_8", "Noisefour", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_9", "Noisefive", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_10", "Noisesix", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_29", "MonsterArea", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_30", "Monster", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_17", "book", true, 1); 
AddEntityCollideCallback("book_bible_1", "ScriptArea_34", "damagebook", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_37", "enable", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_36", "enable", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_41", "disable", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_40", "disable", true, 1); 
AddEntityCollideCallback("chair_nice01_9", "ScriptArea_42", "chairdamage", true, 1); 
AddEntityCollideCallback("Player", "ScriptArea_15", "chair", true, 1); 
} 
void Lever(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_24", false); 
ConnectEntities("door_connection", "Lever_3", "Secret", false, 1, "CreateDust"); 
CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_25", false); 
CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_26", false); 
CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_27", false); 
CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_28", false); 
} 
} 
void UseLever(string &in asItem, string &in asEntity) 
{ 
SetEntityActive("Lever_1", true); 
SetEntityActive("Lever", false); 
SetEntityActive("Block", false); 
PlaySoundAtEntity("wind", "01_whirl.snt", "ScriptArea_19", 0, false); 
} 
void End(string &in asParent, string &in asChild, int alState)  
{ 
StartCredits("Endcredits.ogg", false, "Ending", "MainCredits", 1); 
} 
void enable(string &in asParent, string &in asChild, int alState)  
{ 
SetEnemyDisabled("enemy_suitor_2", false); 
} 
void disable(string &in asParent, string &in asChild, int alState)  
{ 
SetEnemyDisabled("enemy_suitor_2", true); 
} 
void chairdamage(string &in asParent, string &in asChild, int alState)  
{ 
GiveSanityDamage(1.0f, true); 
} 
void chair(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity(enabled.snt", "chair_nice01_9", 0, false); 
SetEntityActive("chair_nice01_9", true); 
} 
void Noise(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity(Windig.snt", "ScriptArea_39", 0, false); 
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_38", false); 
} 
void Noise(string &in asParent, string &in asChild, int alState)  
{ 
CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "ScriptArea_21", false); 
CreateParticleSystemAtEntity("", "ps_dust_whirl_large.ps", "ScriptArea_20", false); 
AddTimer("", 7, "stop"); 
FadeInSound("wind", 2.0f, false); 
PlaySoundAtEntity("wind", "01_whirl.snt", "ScriptArea_19", 0, false); 
} 
void stop(string &in asTimer)  
{ 
StopSound("wind", 2.0f); 
} 
void Noisetwo(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity("", "Timid.snt", "ScriptArea_22", 0, false); 
} 
void Noisethree(string &in asParent, string &in asChild, int alState)  
{ 
GiveSanityDamage(1.0f, true); 
PlaySoundAtEntity("", "Bahro.snt", "ScriptArea_23", 0, false); 
} 
void Suitor(string &in asParent, string &in asChild, int alState)  
{ 
GiveSanityDamage(1.0f, true); 
SetEntityActive("enemy_suitor_1", true); 
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_5", 0, ""); 
} 
void diss(string &in asParent, string &in asChild, int alState)  
{ 
PlayMusic("Church.ogg", true, 0.7, 3, 0, true); 
SetEntityActive("enemy_suitor_1", false); 
} 
void door(string &in asParent, string &in asChild, int alState)  
{ 
PlayMusic("stayout.ogg", false, 70, 0, 0, true); 
SetSwingDoorDisableAutoClose("Door_1", true); 
SetSwingDoorClosed("Door_1",false, true); 
AddPropForce("Door_1", 0, 0, -5220, "world"); 
CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "particle", false); 
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false); 
PlaySoundAtEntity("", "scare_tingeling.snt", "Player", 0, false); 
} 
void Noisefour(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity("", "Page.snt", "Player", 0, false); 
} 
void Noisefive(string &in asParent, string &in asChild, int alState)  
{ 
PlaySoundAtEntity("", "Timid.snt", "Player", 0, false); 
} 
void MonsterArea(string &in asParent, string &in asChild, int alState)  
{ 
SetEntityActive("ScriptArea_30", true); 
} 
void Monster(string &in asParent, string &in asChild, int alState)  
{ 
AddTimer("", 1, "Monsta"); 
} 
void Monsta(string &in asTimer)  
{ 
SetPropHealth("castle_2", 0.0f); 
AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1); 
AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1); 
SetLocalVarInt("Var02", 0); 
SetEntityActive("enemy_suitor_2", true); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, ""); 
AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, ""); 
} 
void Noisetwo(string &in asParent, string &in asChild, int alState)  
{ 
SetEntityActive("ScriptArea_31", true); 
} 
void Var(string &in asParent, string &in asChild, int alState)  
{ 
AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1); 
AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1); 
SetEntityActive("ScriptArea_32", true); 
SetEntityActive("ScriptArea_33", true); 
AddLocalVarInt("Var02", 1); 
EnemyDissapea(); 
} 
void Hide(string &in asParent, string &in asChild, int alState)  
{ 
SetEntityActive("ScriptArea_32", false); 
SetEntityActive("ScriptArea_33", false); 
AddLocalVarInt("Var02", 1); 
EnemyDissapea(); 
} 
void EnemyDissapea() 
{ 
if(GetLocalVarInt("Var02") == 2) 
{ 
FadeEnemyToSmoke("enemy_suitor_2", true); 
} 
else 
{ 
AddTimer("", 2, "Monsta"); 
} 
} 
void In(string &in asParent, string &in asChild, int alState)  
{ 
GiveSanityDamage(10.0f, true); 
PlaySoundAtEntity("", "Horror.snt", "Player", 0, false); 
} 
void book(string &in asParent, string &in asChild, int alState)  
{ 
SetPropStaticPhysics("book_bible_1", false); 
} 
void damagebook(string &in asParent, string &in asChild, int alState)  
{ 
GiveSanityDamage(1.0f, true); 
} 
void Whoa(string &in asParent, string &in asChild, int alState)  
{ 
SetLightVisible("SpotLight_11", true); 
PlaySoundAtEntity("", "Glow.snt", "Player", 0, false); 
AddTimer("", 4, "Glow"); 
AddTimer("", 2, "Damage"); 
} 
void Damage(string &in asTimer)  
{ 
GiveSanityDamage(1.0f, true); 
} 
void Glow(string &in asTimer)  
{ 
PlaySoundAtEntity("", "wholeGlow.snt", "Player", 0, false); 
AddTimer("", 2, "Stop"); 
} 
void Stop(string &in asTimer)  
{ 
SetLightVisible("SpotLight_11", false); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
PlayMusic("23_amb.ogg", true, 0.7, 3, 0, true); 
FadeOut(0); 
FadeIn(8);  
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
 
			
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