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Help with key image problem
kadal65 Offline
Banned

Posts: 6
Threads: 2
Joined: Oct 2012
#1
Solved: 8 Years, 8 Months, 3 Weeks ago Help with key image problem

the key image when i picked up any key,usualy its usualy looks like a normal key in Amnesia (on my leptop),but now in my computer its not the key image like it usualy is
so the normal key look like this: [Image: 1638154-screen_shot_2010_11_22_at_4.03.25_am_super.jpg]
but now on my computer, when i picked up any key then i open up the inventory the key is on the center of the inventory and the key image is large(not like the normal key image),but its still can be use,please help me.
(sorry for bad English,i'm not American i'm Asian)
10-15-2012, 06:55 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Help with key image problem

Can you show us a picture of the issue? From where did you get the game? Attach HPL.log file found under Documents\Amnesia\Main folder and specify your computer hardware.
10-15-2012, 05:25 PM
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kadal65 Offline
Banned

Posts: 6
Threads: 2
Joined: Oct 2012
#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Help with key image problem

(10-15-2012, 05:25 PM)plutomaniac Wrote: Can you show us a picture of the issue? From where did you get the game? Attach HPL.log file found under Documents\Amnesia\Main folder and specify your computer hardware.

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 560/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (VIA High Definition Audio)(OpenAL default)
1. Generic Software on SPDIF Interface (TX1) (VIA High Definition Audio)
Trying to open device 'Generic Software on Speakers (VIA High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Cache Loading: 507 ms
Entities: 89 ms
Compilation: 1 ms
Total: 602 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Nicho' Path: 'C:\Users\User\Documents/Amnesia/Main/Nicho/'
-------- BEGIN LOAD FROM C:\Users\User\Documents/Amnesia/Main/Nicho/AutoSave_BackHall_2012_10_16_11_22_21_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '09_back_hall.map' ---------
Cache Loading: 861 ms
Entities: 314 ms
Compilation: 9 ms
Total: 1217 ms
Meshes created: 89
Bodies created: 21
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- BEGIN SAVE TO: C:\Users\User\Documents/Amnesia/Main/Nicho/AutoSave_BackHall_2012_10_16_11_51_31_0.sav ---------
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_3 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_7 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_8 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_11 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_9 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_12 does not exist anymore!
WARNING: particle system 0 in candle_floor_2 does not exist anymore!
WARNING: particle system 0 in candle_floor_3 does not exist anymore!
WARNING: particle system 0 in candle_floor_4 does not exist anymore!
WARNING: particle system 0 in candle_floor_6 does not exist anymore!
WARNING: particle system 0 in candle_floor_7 does not exist anymore!
WARNING: particle system 0 in candle_floor_8 does not exist anymore!
-------- END SAVE ---------
-------- Loading map 'menu_bg.map' ---------
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Failed parsing of XML document C:/Users/User/Desktop/Amnesia - The Dark Descent/redist/static_objects/dungeonbase/dungeonbase.mat in line 0, column 0: Error document empty.
ERROR: Couldn't load material 'static_objects/dungeonbase/special/dungeonbase.mat'
Cache Loading: 479 ms
Entities: 82 ms
Compilation: 0 ms
Total: 567 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 53.021921
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

How do i take screenshots from amnesia?
(This post was last modified: 10-16-2012, 06:03 AM by kadal65.)
10-16-2012, 06:02 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Help with key image problem

May I ask where you got Amnesia from?
10-16-2012, 06:09 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Help with key image problem

Closed due to pirate maintenance.
10-16-2012, 06:32 AM
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