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Amnesia Crash after launcher
TheBlastPassage Offline
Senior Member

Posts: 338
Threads: 18
Joined: Oct 2012
Reputation: 11
#1
Solved: 8 Years, 8 Months, 3 Weeks ago Amnesia Crash after launcher

I have the game set to all lowest settings on the Launcher and it crashes and gives me the BlackBox error reporter. I am on a laptop using "Mobile Intel® 915GM/GMS,910GML Express" I found that out from dxdiag.

Here is my hpl.log:



-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel 915GM
Version: 1.4.0 - Build 4.14.10.4410
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 4
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0


I DO know that my OpenGL version is HORRIBLY outdated. But I'm hoping there's some kind of driver update for that.

10-16-2012, 11:50 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

No sorry it is not possible to run the game with that graphics card, it is too old and does not support the needed technologies.
10-17-2012, 07:13 AM
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DragonStar325 Offline
Junior Member

Posts: 7
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Joined: Oct 2012
Reputation: 0
#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

Version 1.20 - sC58961D2-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x480 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce 6150 LE/PCI/SSE2/3DNOW!
Version: 2.0.1
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.10 NVIDIA via Cg 1.3 compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files/Indie Games/Amnesia - The Dark Descent/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038]
[0039]
[0040] //////////////////////
[0041] // Color
[0042]
[0043]
[0044] //////////////////////
[0045] // Uv
[0046]
[0047]
[0048] //////////////////////
[0049] // Normals
[0050]
[0051]
[0052] //////////////////////
[0053] // Normalmapping
[0054]
[0055]



anything helps Smile

youtube.com/dragonstar3251 <- Go there :)
10-21-2012, 09:34 PM
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Robby Offline
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Posts: 2,549
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#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

That's an onboard GPU, and it seems to be quite weak. I couldn't find much on that GPU, but I think it supports OpenGL 1.5, which is too weak to run the game.

Though, anybody is free to correct me if I'm wrong.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
10-22-2012, 02:07 PM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

Yes it is too weak as well, maybe maybe there is a driver update that adds software 2.1 opengl support, but I am not sure. Even so the performance would be very very not satisfactory.
10-22-2012, 08:04 PM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
Reputation: 183
#6
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

Jens is right, you can install the latest drivers for software OpenGL 2.1 but the performance will not be acceptable...
10-22-2012, 09:28 PM
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TheBlastPassage Offline
Senior Member

Posts: 338
Threads: 18
Joined: Oct 2012
Reputation: 11
#7
Solved: 8 Years, 8 Months, 3 Weeks ago RE: Amnesia Crash after launcher

Thanks. I realized that my GPU (Intel 4 Series) doesn't work with the game at all. It's a hardware limitation.

(This post was last modified: 10-23-2012, 10:17 PM by TheBlastPassage.)
10-23-2012, 10:16 PM
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