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		| FlawlessHappiness   Posting Freak
 
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			| RE: Make Suitor Run 
 
				Oh... But even when i gave him a purpose: AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 999, "");
 Waiting at the patrol node in 999 seconds, he just disappeared...
 
 Trying is the first step to success. |  |  
	| 10-19-2012, 09:05 PM |  |  
	
		| Your Computer   SCAN ME!
 
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	| 10-19-2012, 09:09 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Make Suitor Run 
 
				But YC.
 You say that if i am not looking at it, it will only disappear if it reaches the final pathnode, which it never does because there is a door between the monster and the pathnode.
 
 The activation distance is 100, which should be more than enough i guess...
 
 I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.
 
 Ok, i just came to the part in the video with the script-editting the suitor... Will try that.
 EDIT: Though i couldn't find the AutoRemoveAtPathEnd, so i copied it from basile.
 
 YES! Wow YourComputer you are the best! It works like a charm! Really! Amazing that you got those informations from one of the developers! You're awesome to have on this forum!
 
 Trying is the first step to success. |  |  
	| 10-19-2012, 09:21 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Make Suitor Run 
 
				 (10-19-2012, 09:21 PM)beecake Wrote:  I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode. 
I would argue the game decided to give up trying to reach the path node and therefore decided it has in fact reached the final path node.
			 
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	| 10-19-2012, 09:37 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Make Suitor Run 
 
				Clever game! -.-'
 Though i have one more problem... I've reset the variables of the suitor, except those i actually needed (Fx. DoorDamage) and yet, even though he is inactive in the editor, he starts active ingame.
 
 I guess there is a reason for this
 
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	| 10-19-2012, 09:45 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Make Suitor Run 
 
				Is he still an enemy_grunt? Because if not, sometimes entities like static props cannot be disactivated. Weird thing, though.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-19-2012, 10:12 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Make Suitor Run 
 
				He is still an enemy grunt... I just modified some damage and speed stuff
			 
 Trying is the first step to success. |  |  
	| 10-19-2012, 11:06 PM |  |  
	
		| The chaser   Posting Freak
 
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			| RE: Make Suitor Run 
 
				Oh, then I don't know what happens.
			 
                               THE OTHERWORLD (WIP) ![[Image: k6vbdhu]](http://tinyurl.com/k6vbdhu)  
Aculy iz dolan. |  |  
	| 10-19-2012, 11:12 PM |  |  
	
		| Statyk   Schrödinger's Mod
 
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			| RE: Make Suitor Run 
 
				Do you have a .map_cache?
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	| 10-19-2012, 11:45 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: Make Suitor Run 
 
				Nope, that wasn't it. Didn't have one either...EDIT: He works fine now
 
 Trying is the first step to success. |  |  
	| 10-20-2012, 09:01 AM |  |  |