FlawlessHappiness
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RE: Make Suitor Run
Oh... But even when i gave him a purpose: AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 999, "");
Waiting at the patrol node in 999 seconds, he just disappeared...
Trying is the first step to success.
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10-19-2012, 09:05 PM |
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Your Computer
SCAN ME!
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10-19-2012, 09:09 PM |
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FlawlessHappiness
Posting Freak
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RE: Make Suitor Run
But YC.
You say that if i am not looking at it, it will only disappear if it reaches the final pathnode, which it never does because there is a door between the monster and the pathnode.
The activation distance is 100, which should be more than enough i guess...
I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.
Ok, i just came to the part in the video with the script-editting the suitor... Will try that.
EDIT: Though i couldn't find the AutoRemoveAtPathEnd, so i copied it from basile.
YES! Wow YourComputer you are the best! It works like a charm! Really! Amazing that you got those informations from one of the developers! You're awesome to have on this forum!
Trying is the first step to success.
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10-19-2012, 09:21 PM |
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Your Computer
SCAN ME!
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RE: Make Suitor Run
(10-19-2012, 09:21 PM)beecake Wrote: I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.
I would argue the game decided to give up trying to reach the path node and therefore decided it has in fact reached the final path node.
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10-19-2012, 09:37 PM |
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FlawlessHappiness
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RE: Make Suitor Run
Clever game! -.-'
Though i have one more problem... I've reset the variables of the suitor, except those i actually needed (Fx. DoorDamage) and yet, even though he is inactive in the editor, he starts active ingame.
I guess there is a reason for this
Trying is the first step to success.
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10-19-2012, 09:45 PM |
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The chaser
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RE: Make Suitor Run
Is he still an enemy_grunt? Because if not, sometimes entities like static props cannot be disactivated. Weird thing, though.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-19-2012, 10:12 PM |
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FlawlessHappiness
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RE: Make Suitor Run
He is still an enemy grunt... I just modified some damage and speed stuff
Trying is the first step to success.
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10-19-2012, 11:06 PM |
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The chaser
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RE: Make Suitor Run
Oh, then I don't know what happens.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-19-2012, 11:12 PM |
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Statyk
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RE: Make Suitor Run
Do you have a .map_cache?
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10-19-2012, 11:45 PM |
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FlawlessHappiness
Posting Freak
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RE: Make Suitor Run
Nope, that wasn't it. Didn't have one either...
EDIT: He works fine now
Trying is the first step to success.
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10-20-2012, 09:01 AM |
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