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Make Suitor Run
FlawlessHappiness Offline
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#21
RE: Make Suitor Run

Oh... But even when i gave him a purpose: AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 999, "");

Waiting at the patrol node in 999 seconds, he just disappeared...

Trying is the first step to success.
10-19-2012, 09:05 PM
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Your Computer Offline
SCAN ME!

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#22
RE: Make Suitor Run

http://www.youtube.com/watch?v=xWPU6frXm...8&index=19

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10-19-2012, 09:09 PM
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FlawlessHappiness Offline
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#23
RE: Make Suitor Run

But YC.

You say that if i am not looking at it, it will only disappear if it reaches the final pathnode, which it never does because there is a door between the monster and the pathnode.

The activation distance is 100, which should be more than enough i guess...

I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.

Ok, i just came to the part in the video with the script-editting the suitor... Will try that.
EDIT: Though i couldn't find the AutoRemoveAtPathEnd, so i copied it from basile.

YES! Wow YourComputer you are the best! It works like a charm! Really! Amazing that you got those informations from one of the developers! You're awesome to have on this forum!

Trying is the first step to success.
(This post was last modified: 10-19-2012, 09:33 PM by FlawlessHappiness.)
10-19-2012, 09:21 PM
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#24
RE: Make Suitor Run

(10-19-2012, 09:21 PM)beecake Wrote: I believe that the door is "blocking" my view to the monster, but this does not explain why it disappears without reaching the pathnode.

I would argue the game decided to give up trying to reach the path node and therefore decided it has in fact reached the final path node.

Tutorials: From Noob to Pro
10-19-2012, 09:37 PM
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FlawlessHappiness Offline
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#25
RE: Make Suitor Run

Clever game! -.-'

Though i have one more problem... I've reset the variables of the suitor, except those i actually needed (Fx. DoorDamage) and yet, even though he is inactive in the editor, he starts active ingame.

I guess there is a reason for this

Trying is the first step to success.
10-19-2012, 09:45 PM
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The chaser Offline
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#26
RE: Make Suitor Run

Is he still an enemy_grunt? Because if not, sometimes entities like static props cannot be disactivated. Weird thing, though.

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10-19-2012, 10:12 PM
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FlawlessHappiness Offline
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#27
RE: Make Suitor Run

He is still an enemy grunt... I just modified some damage and speed stuff

Trying is the first step to success.
10-19-2012, 11:06 PM
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The chaser Offline
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#28
RE: Make Suitor Run

Oh, then I don't know what happens.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

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10-19-2012, 11:12 PM
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Statyk Offline
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#29
RE: Make Suitor Run

Do you have a .map_cache?
10-19-2012, 11:45 PM
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FlawlessHappiness Offline
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#30
RE: Make Suitor Run

Nope, that wasn't it. Didn't have one either...
EDIT: He works fine now

Trying is the first step to success.
(This post was last modified: 10-20-2012, 01:24 PM by FlawlessHappiness.)
10-20-2012, 09:01 AM
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